Skip to content
This repository was archived by the owner on Oct 26, 2021. It is now read-only.

Commit 53cc2c6

Browse files
authored
Add files via upload
1 parent 1a99ca7 commit 53cc2c6

File tree

1 file changed

+12
-7
lines changed

1 file changed

+12
-7
lines changed

UnityModMenuAndroid.cs

Lines changed: 12 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -32,9 +32,10 @@ public class UnityModMenuAndroid : MonoBehaviour
3232
// {
3333
// MyClassNameOfModMenu.OnGUI();
3434
// }
35-
// For unity editor: public void OnGUI()
36-
// For dnSpy: public static void OnGUI()
37-
public void OnGUI()
35+
// !!! IMPORTANT !!!
36+
// To edit in unity editor, please change this to: public void OnGUI()
37+
// To add in the game using dnSpy, change back to: public static void OnGUI()
38+
public static void OnGUI()
3839
{
3940
// This is the bytes of .png image.
4041
// There must be a if-statement to load image once to avoid memory leaking
@@ -57,9 +58,10 @@ public void OnGUI()
5758
}
5859
}
5960

60-
// For Unity editor: public void MyMenu()
61-
// For dnSpy: public static void MyMenu()
62-
public void ModMenuGUI()
61+
// !!! IMPORTANT !!!
62+
// To edit in unity editor, please change this to: public void ModMenuGUI()
63+
// To add in the game using dnSpy, change back to: public static void ModMenuGUI()
64+
public static void ModMenuGUI()
6365
{
6466
/// Credit
6567
// (x, y, width, height)
@@ -347,7 +349,10 @@ public static Texture2D BackTexture
347349
}
348350
}
349351

350-
public void Logo(int windowID)
352+
// !!! IMPORTANT !!!
353+
// To edit in unity editor, please change this to: public void Logo(int windowID)
354+
// To add in the game using dnSpy, change back to: public static void Logo(int windowID)
355+
public static void Logo(int windowID)
351356
{
352357
//This is the bytes of .png image.
353358
//There must be a if-statement to load image once to avoid memory leaking

0 commit comments

Comments
 (0)