|
| 1 | +package main.java.codingame; |
| 2 | + |
| 3 | +import java.util.*; |
| 4 | + |
| 5 | +public class Pirates { |
| 6 | + |
| 7 | + public static final String SHIP = "SHIP"; |
| 8 | + public static final String BARREL = "BARREL"; |
| 9 | + public static final String FIRE = "FIRE "; |
| 10 | + public static final String MOVE = "MOVE "; |
| 11 | + public static final String SLOWER = "SLOWER"; |
| 12 | + public static final String WAIT = "WAIT"; |
| 13 | + public static final String FASTER = "FASTER"; |
| 14 | + public static final String MINE = "MINE"; |
| 15 | + public static final String CANNONBALL = "CANNONBALL"; |
| 16 | + public static final String STARBOARD = "STARBOARD"; |
| 17 | + public static final String PORT = "PORT"; |
| 18 | + private static final Random random = new Random(); |
| 19 | + |
| 20 | + public static void main(String args[]) { |
| 21 | + final Scanner in = new Scanner(System.in); |
| 22 | + final boolean canFire[] = new boolean[100]; |
| 23 | + for (int i = 0; i < canFire.length; i++) { |
| 24 | + canFire[i] = true; |
| 25 | + } |
| 26 | + while (true) { |
| 27 | + final int myShipCount = in.nextInt(); |
| 28 | + final int entityCount = in.nextInt(); |
| 29 | + final List<Ship> myShips = new ArrayList<>(); |
| 30 | + final List<Ship> enemyShips = new ArrayList<>(); |
| 31 | + final List<Barrel> barrels = new ArrayList<>(); |
| 32 | + final List<Mine> mines = new ArrayList<>(); |
| 33 | + final List<CannonBall> cannonBalls = new ArrayList<>(); |
| 34 | + for (int i = 0; i < entityCount; i++) { |
| 35 | + final int entityId = in.nextInt(); |
| 36 | + final String entityType = in.next(); |
| 37 | + final int x = in.nextInt(); |
| 38 | + final int y = in.nextInt(); |
| 39 | + final int arg1 = in.nextInt(); |
| 40 | + final int arg2 = in.nextInt(); |
| 41 | + final int arg3 = in.nextInt(); |
| 42 | + final int arg4 = in.nextInt(); |
| 43 | + if (entityType.equals(SHIP)) { |
| 44 | + if (arg4 == 1) { |
| 45 | + myShips.add(new Ship(arg1, arg2, arg3, arg4, x, y, entityId)); |
| 46 | + } else { |
| 47 | + enemyShips.add(new Ship(arg1, arg2, arg3, arg4, x, y, entityId)); |
| 48 | + } |
| 49 | + } else if (entityType.equals(BARREL)) { |
| 50 | + barrels.add(new Barrel(arg1, x, y, entityId)); |
| 51 | + } else if (entityType.equals(MINE)) { |
| 52 | + mines.add(new Mine(x, y, entityId)); |
| 53 | + } else if (entityType.equals(CANNONBALL)) { |
| 54 | + cannonBalls.add(new CannonBall(x, y, arg1, arg2, entityId)); |
| 55 | + } else { |
| 56 | + throw new RuntimeException(); |
| 57 | + } |
| 58 | + } |
| 59 | + final Ship myBestShip = myShips.stream().max(Comparator.comparingInt(o -> o.rum)).orElseThrow(RuntimeException::new); |
| 60 | + final Ship opponentBestShip = enemyShips.stream().max(Comparator.comparingInt(o -> o.rum)).orElseThrow(RuntimeException::new); |
| 61 | + for (final Ship myShip : myShips) { |
| 62 | + Ship nearestEnemy = enemyShips.get(0); |
| 63 | + final boolean canFireNow = canFire[myShip.id]; |
| 64 | + for (final Ship enemyShip : enemyShips) { |
| 65 | + if (myShip.calculateDistance(enemyShip) < myShip.calculateDistance(nearestEnemy)) { |
| 66 | + nearestEnemy = enemyShip; |
| 67 | + } |
| 68 | + } |
| 69 | + final CannonBall incomingCannonBall = myShip.willHitOnTime(cannonBalls); |
| 70 | + if (incomingCannonBall != null) { |
| 71 | + System.err.println("Gonna be hit with cannons!" + incomingCannonBall.targetX + " " + incomingCannonBall.targetY); |
| 72 | + if (myShip.speed > 0) { |
| 73 | + System.out.println(Math.random() > 0.5 ? STARBOARD : PORT); |
| 74 | + } else { |
| 75 | + System.out.println(FASTER); |
| 76 | + } |
| 77 | + } else { |
| 78 | + final Mine willCollide = myShip.willCollide(mines); |
| 79 | + if (willCollide != null && myShip.calculateDistance(willCollide) < Ship.MAX_MINE_DISTANCE) { |
| 80 | + System.err.println("Gonna hit a mine! " + willCollide); |
| 81 | + if (myShip.speed > 0) { |
| 82 | + System.out.println(Math.random() > 0.5 ? STARBOARD : PORT); |
| 83 | + } else { |
| 84 | + System.out.println(FASTER); |
| 85 | + } |
| 86 | + } else if (myShip.calculateDistance(nearestEnemy) <= 6) { |
| 87 | + final Coordinate shot = myShip.shoot(nearestEnemy); |
| 88 | + if (shot.x != -1 && canFireNow) { |
| 89 | + System.out.println(FIRE + shot.x + " " + shot.y); |
| 90 | + canFire[myShip.id] = false; |
| 91 | + } else { |
| 92 | + System.err.println("Weird..." + myShip.calculateDistance(nearestEnemy)); |
| 93 | + if (barrels.isEmpty()) { |
| 94 | + System.out.println(MOVE + opponentBestShip.x + " " + opponentBestShip.y); |
| 95 | + } else { |
| 96 | + final Barrel nearest = findTheNearestBarrel(barrels, myShip); |
| 97 | + System.out.println(MOVE + nearest.x + " " + nearest.y); |
| 98 | + } |
| 99 | + } |
| 100 | + } else if (!barrels.isEmpty()) { |
| 101 | + final Barrel nearest = findTheNearestBarrel(barrels, myShip); |
| 102 | + if (myShip.rum < 87 || myShip.calculateDistance(nearest) > 5) { |
| 103 | + System.out.println(MOVE + nearest.x + " " + nearest.y); |
| 104 | + } else { |
| 105 | + System.out.println(SLOWER); |
| 106 | + } |
| 107 | + } else if (barrels.isEmpty() && myShip.equals(myBestShip) && myShip.rum > opponentBestShip.rum) { |
| 108 | + if (myShip.calculateDistance(nearestEnemy) > 11) { |
| 109 | + final Mine nearestMine = findTheNearestMine(mines, myShip); |
| 110 | + if (canFireNow && nearestMine != null && myShip.calculateDistance(nearestMine) < 10) { |
| 111 | + System.out.println(FIRE + nearestMine.x + " " + nearestMine.y); |
| 112 | + canFire[myShip.id] = false; |
| 113 | + } else if (myShip.speed != 0) { |
| 114 | + System.out.println(SLOWER); |
| 115 | + } else { |
| 116 | + System.out.println(WAIT); |
| 117 | + } |
| 118 | + } else { |
| 119 | + final Coordinate run = evade(myShips, myBestShip, opponentBestShip, myShip, nearestEnemy); |
| 120 | + if (run.isOutSideMap()) { |
| 121 | + System.out.println(MOVE + random.nextInt(21) + " " + random.nextInt(21)); |
| 122 | + } else { |
| 123 | + if (myShip.calculateDistance(nearestEnemy) > 5 && myShip.speed < 2) { |
| 124 | + System.out.println(FASTER); |
| 125 | + } else { |
| 126 | + System.out.println(MOVE + run.x + " " + run.y); |
| 127 | + } |
| 128 | + } |
| 129 | + } |
| 130 | + } else if (myShip.calculateDistance(nearestEnemy) <= 9) { |
| 131 | + final Coordinate shot = myShip.shoot(nearestEnemy); |
| 132 | + if (shot.x != -1 && canFireNow) { |
| 133 | + System.out.println(FIRE + shot.x + " " + shot.y); |
| 134 | + canFire[myShip.id] = false; |
| 135 | + } else { |
| 136 | + System.out.println(MOVE + opponentBestShip.x + " " + opponentBestShip.y); |
| 137 | + } |
| 138 | + } else { |
| 139 | + //pursue |
| 140 | + System.out.println(MOVE + opponentBestShip.x + " " + opponentBestShip.y); |
| 141 | + } |
| 142 | + } |
| 143 | + if (!canFireNow) { |
| 144 | + canFire[myShip.id] = true; |
| 145 | + } |
| 146 | +// System.err.println("Keep firing!"); |
| 147 | + } |
| 148 | + } |
| 149 | + } |
| 150 | + |
| 151 | + private static Mine findTheNearestMine(final List<Mine> mines, final Ship myShip) { |
| 152 | + return mines.stream().max(Comparator.comparingInt(o -> o.calculateDistance(myShip))).orElse(null); |
| 153 | + } |
| 154 | + |
| 155 | + private static Coordinate evade(List<Ship> myShips, Ship myBestShip, Ship opponentBestShip, Ship myShip, Ship nearestEnemy) { |
| 156 | + int deltaX = nearestEnemy.x > myShip.x ? -5 : 5; |
| 157 | + int deltaY = nearestEnemy.y > myShip.y ? -5 : 5; |
| 158 | + if (myShips.size() == 1 && myBestShip.rum < opponentBestShip.rum) { |
| 159 | + deltaX = -deltaX; |
| 160 | + deltaY = -deltaY; |
| 161 | + } |
| 162 | + return new Coordinate(myShip.x + deltaX, myShip.y + deltaY); |
| 163 | + } |
| 164 | + |
| 165 | + private static Barrel findTheNearestBarrel(List<Barrel> barrels, Ship myShip) { |
| 166 | + Barrel nearest = barrels.get(0); |
| 167 | + for (final Barrel barrel : barrels) { |
| 168 | + if (myShip.calculateDistance(barrel) * Math.sqrt(Math.sqrt(barrel.rum)) < myShip.calculateDistance(nearest) * Math.sqrt(Math.sqrt(nearest.rum))) { |
| 169 | + nearest = barrel; |
| 170 | + } |
| 171 | + } |
| 172 | + return nearest; |
| 173 | + } |
| 174 | +} |
| 175 | + |
| 176 | +class Coordinate { |
| 177 | + public static final int WIDTH = 23; |
| 178 | + public static final int HEIGHT = 21; |
| 179 | + int x, y; |
| 180 | + |
| 181 | + public Coordinate(int x, int y) { |
| 182 | + this.x = x; |
| 183 | + this.y = y; |
| 184 | + } |
| 185 | + |
| 186 | + @Override |
| 187 | + public boolean equals(Object o) { |
| 188 | + if (this == o) return true; |
| 189 | + if (o == null || getClass() != o.getClass()) return false; |
| 190 | + Coordinate that = (Coordinate) o; |
| 191 | + return x == that.x && y == that.y; |
| 192 | + } |
| 193 | + |
| 194 | + @Override |
| 195 | + public int hashCode() { |
| 196 | + int result = x; |
| 197 | + result = 31 * result + y; |
| 198 | + return result; |
| 199 | + } |
| 200 | + |
| 201 | + @Override |
| 202 | + public String toString() { |
| 203 | + return "Coordinate{" + |
| 204 | + "x=" + x + |
| 205 | + ", y=" + y + |
| 206 | + '}'; |
| 207 | + } |
| 208 | + |
| 209 | + public int calculateDistance(final Coordinate coordinate) { |
| 210 | + final int x1 = y - (x + (x & 1)) / 2, z1 = x, y1 = -x1 - z1; |
| 211 | + final int x2 = coordinate.y - (coordinate.x + (coordinate.x & 1)) / 2, z2 = coordinate.x, y2 = -x2 - z2; |
| 212 | + return (Math.abs(x1 - x2) + Math.abs(y1 - y2) + Math.abs(z1 - z2)) >> 1; |
| 213 | + } |
| 214 | + |
| 215 | + public boolean isOutSideMap() { |
| 216 | + return x >= HEIGHT || x < 0 || y >= WIDTH || y < 0; |
| 217 | + } |
| 218 | +} |
| 219 | + |
| 220 | +class Entity extends Coordinate { |
| 221 | + |
| 222 | + final int id; |
| 223 | + |
| 224 | + public Entity(int id, int x, int y) { |
| 225 | + super(x, y); |
| 226 | + this.id = id; |
| 227 | + } |
| 228 | + |
| 229 | +} |
| 230 | + |
| 231 | +class CannonBall extends Entity { |
| 232 | + final int targetX; |
| 233 | + final int targetY; |
| 234 | + final int firedBy; |
| 235 | + int turnsToHitTarget; |
| 236 | + |
| 237 | + public CannonBall(final int x, final int y, final int firedBy, final int turnsToHitTarget, int id) { |
| 238 | + //todo: set the x and y correctly, if required |
| 239 | + super(id, -1, -1); |
| 240 | + this.targetX = x; |
| 241 | + this.targetY = y; |
| 242 | + this.firedBy = firedBy; |
| 243 | + this.turnsToHitTarget = turnsToHitTarget; |
| 244 | + } |
| 245 | + |
| 246 | + public final static int findTimeToReach(final Coordinate currentPosition, final Coordinate target) { |
| 247 | + return (int) (Math.round(1 + (currentPosition.calculateDistance(target)) / 3.0)); |
| 248 | + } |
| 249 | +} |
| 250 | + |
| 251 | +class Barrel extends Entity { |
| 252 | + final int rum; |
| 253 | + |
| 254 | + public Barrel(final int rum, final int x, final int y, int id) { |
| 255 | + super(id, x, y); |
| 256 | + this.rum = rum; |
| 257 | + } |
| 258 | +} |
| 259 | + |
| 260 | +class Ship extends Entity { |
| 261 | + public static final int MAX_MINE_DISTANCE = 5; |
| 262 | + public static final double MAX_CANNON_TIME = 4; |
| 263 | + int rotation; |
| 264 | + int speed; |
| 265 | + int rum; |
| 266 | + final int player; |
| 267 | + private static final int oddMovement[][] = new int[][]{{1, 0}, {1, -1}, {0, -1}, {-1, 0}, {0, 1}, {1, 1}}; |
| 268 | + private static final int evenMovement[][] = new int[][]{{1, 0}, {0, -1}, {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}}; |
| 269 | + private static final int movement[][] = new int[][]{{2, 0}, {1, -2}, {-1, -2}, {-2, 0}, {-1, 2}, {1, 2}}; |
| 270 | + |
| 271 | + public Ship(final int rotation, final int speed, final int rum, final int player, final int x, final int y, int id) { |
| 272 | + super(id, x, y); |
| 273 | + this.rotation = rotation; |
| 274 | + this.speed = speed; |
| 275 | + this.rum = rum; |
| 276 | + this.player = player; |
| 277 | + } |
| 278 | + |
| 279 | + public Coordinate shoot(final Ship ship) { |
| 280 | + if (ship.player == player) { |
| 281 | + throw new RuntimeException("Don't fire at friendlies, retard!"); |
| 282 | + } else { |
| 283 | + for (int time = 0; time < 4; time++) { |
| 284 | + final int predictedX = ship.x + (time * ship.speed * movement[ship.rotation][0]) / 2; |
| 285 | + final int predictedY = ship.y + (time * ship.speed * movement[ship.rotation][1]) / 2; |
| 286 | + final Coordinate prediction = new Coordinate(predictedX, predictedY); |
| 287 | + final int movement[] = x % 2 == 0 ? evenMovement[rotation] : oddMovement[rotation]; |
| 288 | + if (calculateDistance(prediction) <= 10 && CannonBall.findTimeToReach(new Coordinate(x + movement[0], y + movement[1]), prediction) == time) { |
| 289 | + return prediction; |
| 290 | + } |
| 291 | + } |
| 292 | + return new Coordinate(-1, -1); |
| 293 | + } |
| 294 | + } |
| 295 | + |
| 296 | + public int slowDown() { |
| 297 | + if (speed > 0) { |
| 298 | + speed--; |
| 299 | + } |
| 300 | + return speed; |
| 301 | + } |
| 302 | + |
| 303 | + public Mine willCollide(final List<Mine> mines) { |
| 304 | + if (mines.isEmpty()) { |
| 305 | + return null; |
| 306 | + } |
| 307 | + Coordinate current = this; |
| 308 | + int rumOnTheWay = 0; |
| 309 | + for (int i = 0; i <= MAX_MINE_DISTANCE; i++) { |
| 310 | + if (current instanceof Barrel) { |
| 311 | + rumOnTheWay += ((Barrel) current).rum; |
| 312 | + } |
| 313 | + for (final Mine mine : mines) { |
| 314 | + if (isAHit(current, mine, rotation)) { |
| 315 | + return !(rumOnTheWay > 0 && i >= MAX_MINE_DISTANCE - 1) ? mine : null; |
| 316 | + } |
| 317 | + } |
| 318 | + final int[] movement = current.x % 2 == 0 ? evenMovement[rotation] : oddMovement[rotation]; |
| 319 | + current = new Coordinate(current.x + speed * movement[0], current.y + speed * movement[1]); |
| 320 | + } |
| 321 | + return null; |
| 322 | + } |
| 323 | + |
| 324 | + private boolean isAHit(final Coordinate current, final Coordinate bomb, final int rotation) { |
| 325 | + final int[] front = current.x % 2 == 0 ? evenMovement[rotation] : oddMovement[rotation]; |
| 326 | + int halfway = (rotation + 3) % 6; |
| 327 | + final int[] back = current.x % 2 == 0 ? evenMovement[halfway] : oddMovement[halfway]; |
| 328 | + return current.equals(bomb) || bomb.equals(new Coordinate(current.x + front[0], current.y + front[1])) || bomb.equals(new Coordinate(current.x + back[0], current.y + back[1])); |
| 329 | + } |
| 330 | + |
| 331 | + public CannonBall willHitOnTime(final List<CannonBall> cannonBalls) { |
| 332 | + if (cannonBalls.isEmpty()) { |
| 333 | + return null; |
| 334 | + } |
| 335 | + Coordinate current = this; |
| 336 | + int rumOnTheWay = 0; |
| 337 | + for (int i = 0; i <= MAX_CANNON_TIME; i++) { |
| 338 | + if (current instanceof Barrel) { |
| 339 | + rumOnTheWay += ((Barrel) current).rum; |
| 340 | + } |
| 341 | + for (final CannonBall cannonBall : cannonBalls) { |
| 342 | + if (cannonBall.turnsToHitTarget == i + 1 && isAHit(current, new Coordinate(cannonBall.targetX, cannonBall.targetY), rotation)) { |
| 343 | + return !(rumOnTheWay > 0 && i >= MAX_CANNON_TIME - 1) ? cannonBall : null; |
| 344 | + } |
| 345 | + } |
| 346 | + final int[] movement = current.x % 2 == 0 ? evenMovement[rotation] : oddMovement[rotation]; |
| 347 | + current = new Coordinate(current.x + speed * movement[0], current.y + speed * movement[1]); |
| 348 | + } |
| 349 | + return null; |
| 350 | + } |
| 351 | +} |
| 352 | + |
| 353 | +class Mine extends Entity { |
| 354 | + |
| 355 | + public Mine(int x, int y, int id) { |
| 356 | + super(id, x, y); |
| 357 | + } |
| 358 | +} |
0 commit comments