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Java-OpenGL-Renderer

My Java/OpenGL Renderer


Learned from

Implemented Rendering Techniques

  • Bump mapping(normal, parallax)
  • HDR
  • Shadow mapping
  • OBJ parser/ Model loader
  • Assimp Model loader
  • Blinn-Phong lighting
  • Directional light, Point light
  • Forward renderer
  • Gamma correction
  • Stencil outlining
  • Post processing stage
  • Mipmaping/Anisotropic filtering
  • Lightmaps(Diffuse map, Specular map)

TODO list

  • Bloom
  • Deffered Shading
  • SSAO
  • Animation
  • PBR

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OpenGL Renderer in Java

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