My Java/OpenGL Renderer
- Bump mapping(normal, parallax)
- HDR
- Shadow mapping
- OBJ parser/ Model loader
- Assimp Model loader
- Blinn-Phong lighting
- Directional light, Point light
- Forward renderer
- Gamma correction
- Stencil outlining
- Post processing stage
- Mipmaping/Anisotropic filtering
- Lightmaps(Diffuse map, Specular map)
- Bloom
- Deffered Shading
- SSAO
- Animation
- PBR