From 5d505a99d2ecaf60a57d28909dd7320b88f8a72f Mon Sep 17 00:00:00 2001 From: Andrea Azzarone Date: Tue, 21 Aug 2012 11:49:35 +0200 Subject: Use linear filtering to draw icons (when needed). (bzr r2596.2.1) --- unity-shared/IconRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'unity-shared') diff --git a/unity-shared/IconRenderer.cpp b/unity-shared/IconRenderer.cpp index 2c37cc89c..0133ea945 100644 --- a/unity-shared/IconRenderer.cpp +++ b/unity-shared/IconRenderer.cpp @@ -522,7 +522,7 @@ void IconRenderer::RenderIcon(nux::GraphicsEngine& GfxContext, RenderArg const& nux::color::White, colorify, arg.alpha, - false, + force_filter, arg.icon->GetTransform(ui::IconTextureSource::TRANSFORM_IMAGE, monitor)); // draw overlay shine -- cgit v1.2.3