From b84f8414a5b88731bd5d40fbdf5cf2c49180d729 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marco=20Trevisan=20=28Trevi=C3=B1o=29?= Date: Thu, 3 Oct 2013 15:09:29 +0200 Subject: HudController: always restore the input focus when hidden, no need to add a parameter (bzr r3550.1.4) --- plugins/unityshell/src/unityshell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'plugins') diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp index 10060dbda..54f685d2a 100644 --- a/plugins/unityshell/src/unityshell.cpp +++ b/plugins/unityshell/src/unityshell.cpp @@ -1514,7 +1514,7 @@ void UnityScreen::handleEvent(XEvent* event) } else { - dash_controller_->HideDash(false); + dash_controller_->HideDash(); } } } @@ -1529,7 +1529,7 @@ void UnityScreen::handleEvent(XEvent* event) if (!hud_geo.IsInside(pt) && !DoesPointIntersectUnityGeos(pt) && !on_top_geo.IsInside(pt)) { - hud_controller_->HideHud(false); + hud_controller_->HideHud(); } } else if (switcher_controller_->Visible()) -- cgit v1.2.3