| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-11-24 | Refactor xdnd launcher code. Fixes: https://bugs.launchpad.net/bugs/1035301. | Andrea Azzarone | |
| Approved by Brandon Schaefer. (bzr r2929) | |||
| 2012-11-22 | Added logging around showing and hiding the shortcut hint controller. | Thomi Richards | |
| (bzr r2895.1.15) | |||
| 2012-11-15 | Initialized class member variables in their respective constructors. | MC Return | |
| Used false for bools, 0 for ints and object pointers like SnDisplay* or SnMonitorContext*. Approved by Brandon Schaefer, Thomi Richards. (bzr r2902) | |||
| 2012-11-15 | Merge trunk. | Andrea Azzarone | |
| (bzr r2898.4.12) | |||
| 2012-11-15 | Removed whitespaces | MC Return | |
| (bzr r2879.1.6) | |||
| 2012-11-15 | Use Unity style for class constructors (reformatting) | MC Return | |
| (bzr r2879.1.5) | |||
| 2012-11-15 | Merging with trunk | Marco Trevisan (Treviño) | |
| (bzr r2846.1.45) | |||
| 2012-11-15 | Use the new classes in real code. | Andrea Azzarone | |
| (bzr r2898.4.7) | |||
| 2012-11-15 | Update unitya11ytests.cpp | Andrea Azzarone | |
| (bzr r2898.4.6) | |||
| 2012-11-14 | * Fix conflicts | Brandon Schaefer | |
| (bzr r2892.3.3) | |||
| 2012-11-14 | SwitcherView: make the switcher windows thumbnail to grow with the switcher ↵ | Marco Trevisan (Treviño) | |
| when animating (bzr r2846.1.44) | |||
| 2012-11-13 | * Nux major version is now 4.0, updating unity for the same | Brandon Schaefer | |
| (bzr r2892.3.1) | |||
| 2012-11-14 | Merged trunk into new-x-macro. | Tim Penhey | |
| (bzr r2865.2.14) | |||
| 2012-11-13 | LayoutWindow: s/LayoutWindow::List/LayoutWindow::Vector/g | Marco Trevisan (Treviño) | |
| (bzr r2846.1.43) | |||
| 2012-11-13 | UnityWindow: fix tryNotIntersectUI launcher logic | Marco Trevisan (Treviño) | |
| (bzr r2846.1.42) | |||
| 2012-11-08 | Also initialize the member variable bool was_hidden_ in the ↵ | MC Return | |
| ShowdesktopHandler::ShowdesktopHandler (...) constructor (bzr r2879.1.2) | |||
| 2012-11-08 | Initialize the member variables SnDisplay* _sn_display and SnMonitorContext* ↵ | MC Return | |
| _sn_monitor in the StartupNotifyService::StartupNotifyService() constructor (bzr r2879.1.1) | |||
| 2012-11-05 | unityshell: fix compilation, use the last mask as default when painting | Marco Trevisan (Treviño) | |
| (bzr r2846.1.37) | |||
| 2012-11-01 | LayoutSystem: even more code cleanup | Marco Trevisan (Treviño) | |
| (bzr r2846.1.34) | |||
| 2012-10-31 | Merging with trunk | Marco Trevisan (Treviño) | |
| (bzr r2846.1.26) | |||
| 2012-10-30 | Stop Unity UI elements from flickering. This could happen in some odd | Daniel van Vugt | |
| cases where UnityScreen::damageRegion has not received the full damage region for the frame, most likely due to the *SetEnabled() toggles. So the fix is to tell Nux about the final, complete, set of damage just before rendering. This ensures Nux is always told about everything it has to redraw on every frame, rather than flickering. (LP: #1070735). Fixes: https://bugs.launchpad.net/bugs/1070735. Approved by Marco Trevisan (Treviño). (bzr r2872) | |||
| 2012-10-30 | WindowManager: avoid to call the spread actions for every windows | Marco Trevisan (Treviño) | |
| Call it only for target ones. (bzr r2846.1.24) | |||
| 2012-10-29 | Move the resource installation directives into the main CMakeLists.txt file. | Tim Penhey | |
| (bzr r2867.1.3) | |||
| 2012-10-29 | Move the resources directory to project root. | Tim Penhey | |
| (bzr r2867.1.1) | |||
| 2012-10-29 | UnityShell: add fake decoration painting function, use it for switcher ↵ | Marco Trevisan (Treviño) | |
| scaled windows Plus some code cleanups, and redrawing issues (correctly damaging areas) (bzr r2846.1.22) | |||
| 2012-10-29 | Use the new logging declarations to avoid static initialization of the ↵ | Tim Penhey | |
| logger objects. (bzr r2866.1.1) | |||
| 2012-10-26 | Stop Unity UI elements from flickering. This could happen in some odd | Daniel van Vugt | |
| cases where UnityScreen::damageRegion has not received the full damage region for the frame, most likely due to the *SetEnabled() toggles. So the fix is to tell Nux about the final, complete, set of damage just before rendering. This ensures Nux is always told about everything it has to redraw on every frame, rather than flickering. (LP: #1070735) Fixes LP: #1070735 (bzr r2866.4.1) | |||
| 2012-10-24 | Use the range based for, and remove compiz header. Move the debug files into ↵ | Tim Penhey | |
| unity-shared. (bzr r2865.2.8) | |||
| 2012-10-18 | UnityWindow: allow to define the real glow size, and increase it if we have ↵ | Marco Trevisan (Treviño) | |
| rounded corners (bzr r2846.1.7) | |||
| 2012-10-18 | Build system cleanup work.. Approved by Marco Trevisan (Treviño). | Jussi Pakkanen | |
| (bzr r2861) | |||
| 2012-10-18 | Remove dead code in unityshell.cpp. Approved by Marco Trevisan (Treviño). | Andrea Azzarone | |
| (bzr r2860) | |||
| 2012-10-18 | Unity actually provides the feature "fadetodesktop". | MC Return | |
| This change is needed to make unityshell just conflict with the Compiz "Fade to Desktop" (fadedesktop) plug-in, but work together with "Show Desktop" (showdesktop). showdesktop only works if it is started after unityshell.. Fixes: https://bugs.launchpad.net/bugs/1067534. Approved by Marco Trevisan (Treviño), Omer Akram. (bzr r2857) | |||
| 2012-10-18 | Minor clean-up in plugins/unity-mt-grab-handles/unitymtgrabhandles.xml.in.. ↵ | MC Return | |
| Approved by Marco Trevisan (Treviño). (bzr r2856) | |||
| 2012-10-18 | UnityWindow: use the window glow to round the switcher selected window | Marco Trevisan (Treviño) | |
| (bzr r2846.1.4) | |||
| 2012-10-18 | SwitcherView: remove the rounding texture, code cleanup and use ↵ | Marco Trevisan (Treviño) | |
| initialization list (bzr r2846.1.3) | |||
| 2012-10-17 | *Final* fixes | MC Return | |
| (bzr r2849.3.6) | |||
| 2012-10-17 | "give focus to" | MC Return | |
| (bzr r2849.3.5) | |||
| 2012-10-17 | Minor adjustments, unifying the style | MC Return | |
| (bzr r2849.3.4) | |||
| 2012-10-17 | More | MC Return | |
| (bzr r2849.3.3) | |||
| 2012-10-17 | More style, tooltip, wording improvements | MC Return | |
| (bzr r2849.3.2) | |||
| 2012-10-17 | Style fixes | MC Return | |
| (bzr r2849.3.1) | |||
| 2012-10-17 | Minor clean-up in plugins/unity-mt-grab-handles/unitymtgrabhandles.xml.in | MC Return | |
| (bzr r2849.4.1) | |||
| 2012-10-17 | Don't remove updateIconPos. | Andrea Azzarone | |
| (bzr r2844.2.2) | |||
| 2012-10-17 | Keep the panel shadow attached to the panel at all times. Even under screen | Daniel van Vugt | |
| transformations like the cube plugin. (LP: #1011120) Also fixes other panel shadow bugs (LP: #1061338) and (LP: #1061339). Fixes: https://bugs.launchpad.net/bugs/1011120, https://bugs.launchpad.net/bugs/1061338, https://bugs.launchpad.net/bugs/1061339. Approved by Sam Spilsbury. (bzr r2847) | |||
| 2012-10-17 | Ensure the panel shadow doesn't get drawn if the panel itself is not being | Daniel van Vugt | |
| drawn. (LP: #1065393) . . Fixes: https://bugs.launchpad.net/bugs/1065393. Approved by Sam Spilsbury. (bzr r2846) | |||
| 2012-10-17 | Moved maintainer CXX flags to global scope. | Jussi Pakkanen | |
| (bzr r2845.3.2) | |||
| 2012-10-17 | Unity actually provides the feature "fadetodesktop". | MC Return | |
| This change is needed, because unityshell just collides with the Compiz "Fade to Desktop" (fadedesktop) plug-in, but works with "Show Desktop" (showdesktop) if showdesktop is started after unityshell. (bzr r2845.1.1) | |||
| 2012-10-16 | Remove dead code in unityshell.cpp | Andrea Azzarone | |
| (bzr r2844.2.1) | |||
| 2012-10-16 | Minor refactoring of the unityshell Compiz plug-in, replacing the ↵ | MC Return | |
| "Experimental" tab with "Launcher" and "Dash" tabs.. Fixes: https://bugs.launchpad.net/bugs/1067113. Approved by Brandon Schaefer. (bzr r2843) | |||
| 2012-10-16 | Improved shortcut_overlay tooltip's wording | MC Return | |
| (bzr r2838.2.13) | |||
