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AgeCommit message (Expand)Author
2012-11-24Refactor xdnd launcher code. Fixes: https://bugs.launchpad.net/bugs/1035301.Andrea Azzarone
2012-11-22Added logging around showing and hiding the shortcut hint controller.Thomi Richards
2012-11-15Initialized class member variables in their respective constructors.MC Return
2012-11-15Merge trunk.Andrea Azzarone
2012-11-15Removed whitespacesMC Return
2012-11-15Use Unity style for class constructors (reformatting)MC Return
2012-11-15Merging with trunkMarco Trevisan (Treviño)
2012-11-15Use the new classes in real code.Andrea Azzarone
2012-11-15Update unitya11ytests.cppAndrea Azzarone
2012-11-14* Fix conflictsBrandon Schaefer
2012-11-14SwitcherView: make the switcher windows thumbnail to grow with the switcher w...Marco Trevisan (Treviño)
2012-11-13* Nux major version is now 4.0, updating unity for the sameBrandon Schaefer
2012-11-14Merged trunk into new-x-macro.Tim Penhey
2012-11-13LayoutWindow: s/LayoutWindow::List/LayoutWindow::Vector/gMarco Trevisan (Treviño)
2012-11-13UnityWindow: fix tryNotIntersectUI launcher logicMarco Trevisan (Treviño)
2012-11-08Also initialize the member variable bool was_hidden_ in the ShowdesktopHandle...MC Return
2012-11-08Initialize the member variables SnDisplay* _sn_display and SnMonitorContext* ...MC Return
2012-11-05unityshell: fix compilation, use the last mask as default when paintingMarco Trevisan (Treviño)
2012-11-01LayoutSystem: even more code cleanupMarco Trevisan (Treviño)
2012-10-31Merging with trunkMarco Trevisan (Treviño)
2012-10-30Stop Unity UI elements from flickering. This could happen in some oddDaniel van Vugt
2012-10-30WindowManager: avoid to call the spread actions for every windowsMarco Trevisan (Treviño)
2012-10-29Move the resource installation directives into the main CMakeLists.txt file.Tim Penhey
2012-10-29Move the resources directory to project root.Tim Penhey
2012-10-29UnityShell: add fake decoration painting function, use it for switcher scaled...Marco Trevisan (Treviño)
2012-10-29Use the new logging declarations to avoid static initialization of the logger...Tim Penhey
2012-10-26Stop Unity UI elements from flickering. This could happen in some oddDaniel van Vugt
2012-10-24Use the range based for, and remove compiz header. Move the debug files into ...Tim Penhey
2012-10-18UnityWindow: allow to define the real glow size, and increase it if we have r...Marco Trevisan (Treviño)
2012-10-18Build system cleanup work.. Approved by Marco Trevisan (Treviño).Jussi Pakkanen
2012-10-18Remove dead code in unityshell.cpp. Approved by Marco Trevisan (Treviño).Andrea Azzarone
2012-10-18Unity actually provides the feature "fadetodesktop".MC Return
2012-10-18Minor clean-up in plugins/unity-mt-grab-handles/unitymtgrabhandles.xml.in.. A...MC Return
2012-10-18UnityWindow: use the window glow to round the switcher selected windowMarco Trevisan (Treviño)
2012-10-18SwitcherView: remove the rounding texture, code cleanup and use initializatio...Marco Trevisan (Treviño)
2012-10-17*Final* fixesMC Return
2012-10-17"give focus to"MC Return
2012-10-17Minor adjustments, unifying the styleMC Return
2012-10-17MoreMC Return
2012-10-17More style, tooltip, wording improvementsMC Return
2012-10-17Style fixesMC Return
2012-10-17Minor clean-up in plugins/unity-mt-grab-handles/unitymtgrabhandles.xml.inMC Return
2012-10-17Don't remove updateIconPos.Andrea Azzarone
2012-10-17Keep the panel shadow attached to the panel at all times. Even under screenDaniel van Vugt
2012-10-17Ensure the panel shadow doesn't get drawn if the panel itself is not beingDaniel van Vugt
2012-10-17Moved maintainer CXX flags to global scope.Jussi Pakkanen
2012-10-17Unity actually provides the feature "fadetodesktop".MC Return
2012-10-16Remove dead code in unityshell.cppAndrea Azzarone
2012-10-16Minor refactoring of the unityshell Compiz plug-in, replacing the "Experiment...MC Return
2012-10-16Improved shortcut_overlay tooltip's wordingMC Return