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2013-03-29
LauncherOptions: use faster Idle and add super-tap-duration. Fixes: https://b...
Marco Trevisan (Treviño)
2013-03-29
LauncherController: use super-tap duration from options
Marco Trevisan (Treviño)
2013-03-28
CompWindow::syncPosition () is deprecated and calls to
MC Return
2013-03-20
unity: s/UBUS_PLACE_VIEW_CLOSE_REQUEST/UBUS_OVERLAY_CLOSE_REQUEST/g.
Marco Trevisan (Treviño)
2013-03-19
unity: s/UBUS_PLACE_VIEW_CLOSE_REQUEST/UBUS_OVERLAY_CLOSE_REQUEST/g
Marco Trevisan (Treviño)
2013-03-19
Merging with trunk
Marco Trevisan (Treviño)
2013-03-14
AbstractLauncherIcon: use struct and enum class for ActionArg, avoid negative...
Marco Trevisan (Treviño)
2013-03-12
UnityScreen: remove the workaround to prevent flickering on WS switching
Marco Trevisan (Treviño)
2013-03-11
UnityWindow: reset the shadow-painted when we have no mask set
Marco Trevisan (Treviño)
2013-03-11
UnityWindow: clear the panelShadowPainted rect only on first nux-active windo...
Marco Trevisan (Treviño)
2013-03-11
UnityWindow: paint the panel shadow if a nux window is the active one
Marco Trevisan (Treviño)
2013-03-11
UnityScreen: update the panel shadow matrix when the output is transformed
Marco Trevisan (Treviño)
2013-03-11
UnityScreen: optimize the code of paintPanelShadow initializing values only i...
Marco Trevisan (Treviño)
2013-03-11
UnityWindow: get if a window is a nux one during initialization
Marco Trevisan (Treviño)
2013-03-07
Merging with closable-window (and trunk)
Marco Trevisan (Treviño)
2013-03-05
Dash, Hud, Panel, Launcher: don't use input-windows when not in embedded mode
Marco Trevisan (Treviño)
2013-03-05
Launcher: use a MockableBaseWindow as parent, and don't enable input windows ...
Marco Trevisan (Treviño)
2013-03-04
Fix bug 1136447.
Andrea Azzarone
2013-03-04
Merging with SessionManager changes
Marco Trevisan (Treviño)
2013-02-27
Switcher must focus the last active window in detail mode (using alt+grave to...
Andrea Azzarone
2013-02-26
Fix regression.
Andrea Azzarone
2013-02-26
Switcher must focus the last active window in detail mode.
Andrea Azzarone
2013-02-25
Don't draw unity if the first window in the stack is fullscreen. Fixes: https...
Andrea Azzarone
2013-02-21
Minor fix.
Andrea Azzarone
2013-02-21
Fix viewport corner case. Minor optimization.
Andrea Azzarone
2013-02-21
Fixed wrong variable name typo (atk_key_event->atk_event)
MC Return
2013-02-20
Hopefully fixed memory leak of atk_event
MC Return
2013-02-19
Remove useless if.
Andrea Azzarone
2013-02-19
Don't draw unity if the first window in the stack is fullscreen.
Andrea Azzarone
2013-02-19
Add a comment so that we know what hacks we did
Łukasz 'sil2100' Zemczak
2013-02-19
Use a nasty hack to avoid ARM pointer mis-alignment errors in gcc. Before doi...
Łukasz 'sil2100' Zemczak
2013-02-18
Don't remove bounding rects (LP: #1091600). Fixes: https://bugs.launchpad.net...
Sam Spilsbury
2013-02-18
Save the saved input shape to a window property, so if compiz crashes
Sam Spilsbury
2013-02-15
UnityScreen: use less bright windows on shutdown
Marco Trevisan (Treviño)
2013-02-14
Fix lp bug 1125331.
Andrea Azzarone
2013-02-13
UnityScreen: darken the windows if the session controller is visible.
Marco Trevisan (Treviño)
2013-02-13
UnityShell: use the session::Controller to handle session operations
Marco Trevisan (Treviño)
2013-02-12
Only temp-re-minimize if the window has inconsistent shape rects
Sam Spilsbury
2013-02-10
Don't remove bounding rects
Sam Spilsbury
2013-02-10
Merge unity.fix_851964
Sam Spilsbury
2013-02-10
Revert r2999
Sam Spilsbury
2013-02-09
Save the saved input shape to a window property, so if compiz crashes
Sam Spilsbury
2013-02-09
Revert bounding rects removal change
Sam Spilsbury
2013-02-08
Use nux::ObjectWeakPtr to store QuicklistView(s).
Andrea Azzarone
2013-02-08
Minor fix.
Andrea Azzarone
2013-02-07
Merge with trunk
Marco Trevisan (Treviño)
2013-02-06
GesturalWindowSwitcher: fix compilation
Marco Trevisan (Treviño)
2013-02-06
UnityShell: draw the switcher targets also when fading-out...
Marco Trevisan (Treviño)
2013-02-06
unityshell: use the switcher opacity value to compute the final thumbails opa...
Marco Trevisan (Treviño)
2013-02-06
UnityShell: use InitiateDetail when starting the switcher in detail mode
Marco Trevisan (Treviño)
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