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AgeCommit message (Expand)Author
2013-06-22Draw the full panel shadow when there are windows docked on the panel and no ...Chris Townsend
2013-06-21Show desktop now only works for individual workspaces. Also if any new window...Brandon Schaefer
2013-06-20* When a window closes, or we enter a new workspace check if its empty, if so...Brandon Schaefer
2013-06-19* Fix focusing issue. Compiz assumes if any windows are still in showBrandon Schaefer
2013-06-19* Only restore windows on the current workspaceBrandon Schaefer
2013-06-19Draw the full panel shadow when there are windows docked on the panel and no ...Chris Townsend
2013-06-18* Fixes viewport problem. Now if we ever enter a viewport that is empty (only...Brandon Schaefer
2013-06-18* Only allows windows on the same viewport to be minimzed when doing a show d...Brandon Schaefer
2013-06-18* Adds more tests, cleans up name and extra functions we don't need to exposeBrandon Schaefer
2013-06-17* Move some event handling logic inside the switcher controller!Brandon Schaefer
2013-06-13* Allows the use of UP/DOWN arrow keys while in the switcher detail mode.Brandon Schaefer
2013-05-29Allow alt-tabbing during a dnd operation. Fixes: https://bugs.launchpad.net/b...Andrea Azzarone
2013-05-18Unity: "s/unsigned long long/uint64_t/g"Marco Trevisan (Treviño)
2013-05-10Merged in Autopilot 1.3 updatesChristopher Lee
2013-05-09Merge unity trunkMichal Hruby
2013-05-08Re-work the fix for drawing the Launcher & Panel after minimizing a unredirec...Chris Townsend
2013-05-02Fixes issue where minimizing a full screen window would not draw the Launcher...Chris Townsend
2013-04-23UnityWindow: don't draw the panel shadow above a fullscreen window.Marco Trevisan (Treviño)
2013-04-17Merged with trunk.Nick Dedekind
2013-04-16BackgroundEffectHelper: use texture cache, unregister clients when unneededMarco Trevisan (Treviño)
2013-04-15UnityWindow: factorize the logic for maximized and non-maximized windowsMarco Trevisan (Treviño)
2013-04-15UnityWindow: paint the panel shadow over a window if it's under the panel.Marco Trevisan (Treviño)
2013-04-13UnityScreen: don't try to damage the blur regions if we don't have anyMarco Trevisan (Treviño)
2013-04-12Merge with trunkMarco Trevisan (Treviño)
2013-04-11Remove dead code.Andrea Azzarone
2013-04-11Reduce the scope of a variable and avoid the creation/destruction of a geomet...Andrea Azzarone
2013-04-10unityshell: remove the slow nuxPrologue/nuxEpilogue calls in paintPanelShadowMarco Trevisan (Treviño)
2013-04-10* If the command lens is open, and we have recived another Alt+F2 key event f...Brandon Schaefer
2013-04-10Allow alt-tabbing during a dnd operation.Andrea Azzarone
2013-04-09unityshell: cleanup the code to paint the panel under dash, use style-cached ...Marco Trevisan (Treviño)
2013-04-09unityshell: use a repeated texture to paint the panel below dashMarco Trevisan (Treviño)
2013-04-08merge with trunk.Nick Dedekind
2013-04-05Fix bug 1026712.Andrea Azzarone
2013-03-29LauncherOptions: use faster Idle and add super-tap-duration. Fixes: https://b...Marco Trevisan (Treviño)
2013-03-29LauncherController: use super-tap duration from optionsMarco Trevisan (Treviño)
2013-03-28CompWindow::syncPosition () is deprecated and calls toMC Return
2013-03-20Merged with trunkNick Dedekind
2013-03-20unity: s/UBUS_PLACE_VIEW_CLOSE_REQUEST/UBUS_OVERLAY_CLOSE_REQUEST/g.Marco Trevisan (Treviño)
2013-03-19unity: s/UBUS_PLACE_VIEW_CLOSE_REQUEST/UBUS_OVERLAY_CLOSE_REQUEST/gMarco Trevisan (Treviño)
2013-03-19Merging with trunkMarco Trevisan (Treviño)
2013-03-18Merged with trunkNick Dedekind
2013-03-14AbstractLauncherIcon: use struct and enum class for ActionArg, avoid negative...Marco Trevisan (Treviño)
2013-03-12merged with trunkNick Dedekind
2013-03-12UnityScreen: remove the workaround to prevent flickering on WS switchingMarco Trevisan (Treviño)
2013-03-11UnityWindow: reset the shadow-painted when we have no mask setMarco Trevisan (Treviño)
2013-03-11UnityWindow: clear the panelShadowPainted rect only on first nux-active windo...Marco Trevisan (Treviño)
2013-03-11UnityWindow: paint the panel shadow if a nux window is the active oneMarco Trevisan (Treviño)
2013-03-11UnityScreen: update the panel shadow matrix when the output is transformedMarco Trevisan (Treviño)
2013-03-11UnityScreen: optimize the code of paintPanelShadow initializing values only i...Marco Trevisan (Treviño)
2013-03-11UnityWindow: get if a window is a nux one during initializationMarco Trevisan (Treviño)