diff options
Diffstat (limited to 'plugins/unityshell/src')
| -rw-r--r-- | plugins/unityshell/src/unityshell.cpp | 19 | ||||
| -rw-r--r-- | plugins/unityshell/src/unityshell.h | 8 |
2 files changed, 12 insertions, 15 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp index bfe31470d..7c23f00c3 100644 --- a/plugins/unityshell/src/unityshell.cpp +++ b/plugins/unityshell/src/unityshell.cpp @@ -3672,10 +3672,10 @@ UnityWindow::RenderText(WindowCairoContext *context, } void -UnityWindow::DrawWindowTitle(const GLWindowPaintAttrib& attrib, - const GLMatrix& transform, - unsigned int mask, - float x, float y, float x2, float y2) +UnityWindow::DrawWindowDecoration(const GLWindowPaintAttrib& attrib, + const GLMatrix& transform, + unsigned int mask, + float x, float y, float x2, float y2) { const float width = x2 - x; @@ -3794,15 +3794,12 @@ UnityWindow::scalePaintDecoration(const GLWindowPaintAttrib& attrib, const float iconX = x + CLOSE_ICON_SPACE; const float iconY = y + ((SCALE_WINDOW_TITLE_SIZE - CLOSE_ICON_SIZE) / 2.0); - maxHeight = maxWidth = 0; - - DrawWindowTitle(sAttrib, - transform, - mask, - x, y, - x + width, y + SCALE_WINDOW_TITLE_SIZE); + DrawWindowDecoration(sAttrib, transform, mask, + x, y, + x + width, y + SCALE_WINDOW_TITLE_SIZE); mask |= PAINT_WINDOW_BLEND_MASK; + maxHeight = maxWidth = 0; foreach(GLTexture *icon, close_icon_) { DrawTexture(icon, sAttrib, transform, mask, diff --git a/plugins/unityshell/src/unityshell.h b/plugins/unityshell/src/unityshell.h index 59b5546d6..2caf745dd 100644 --- a/plugins/unityshell/src/unityshell.h +++ b/plugins/unityshell/src/unityshell.h @@ -467,10 +467,10 @@ private: compiz::WindowInputRemoverLock::Ptr GetInputRemover (); - void DrawWindowTitle(const GLWindowPaintAttrib& attrib, - const GLMatrix& transform, - unsigned int mask, - float x, float y, float x2, float y2); + void DrawWindowDecoration(const GLWindowPaintAttrib& attrib, + const GLMatrix& transform, + unsigned int mask, + float x, float y, float x2, float y2); void DrawTexture(GLTexture *icon, const GLWindowPaintAttrib& attrib, const GLMatrix& transform, |
