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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2014-01-16 18:43:36 +0100
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2014-01-16 18:43:36 +0100
commitd73d3397464fb6a48d6a92f4fe04118042fa7d62 (patch)
tree975e57451335de38d9289a0cc25f3ce8c0f6f453 /unity-shared
parentcfdc6dc0399c55b5606e9a48935180f603412d1c (diff)
DecorationsDataPool: load the glow texture on startup and use it in UnityWindow
Also the windows glowing is now fully themable! ;) (bzr r3566.5.221)
Diffstat (limited to 'unity-shared')
-rw-r--r--unity-shared/DecorationStyle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/unity-shared/DecorationStyle.cpp b/unity-shared/DecorationStyle.cpp
index 5bb1fef01..6856743ed 100644
--- a/unity-shared/DecorationStyle.cpp
+++ b/unity-shared/DecorationStyle.cpp
@@ -42,7 +42,7 @@ const float DEFAULT_TITLE_ALIGNMENT = 0.0f;
const int DEFAULT_TITLE_INDENT = 10;
const int DEFAULT_TITLE_FADING_PIXELS = 35;
-const int DEFAULT_GLOW_SIZE = 5;
+const int DEFAULT_GLOW_SIZE = 10;
const nux::Color DEFAULT_GLOW_COLOR(221, 72, 20);
const std::array<std::string, size_t(WindowButtonType::Size)> WBUTTON_NAMES = { "close", "minimize", "unmaximize", "maximize" };