diff options
| author | Daniel van Vugt <daniel.van.vugt@canonical.com> | 2012-08-21 10:06:54 -0400 |
|---|---|---|
| committer | Tarmac <> | 2012-08-21 10:06:54 -0400 |
| commit | 554fca5a11cce8d227b24118b420a370de8d9da0 (patch) | |
| tree | 4e49a6737e4079d67eacb75885c2035dd8ef795c /unity-shared | |
| parent | 008bf471b2dd20ffcde8d322b5ae2c5aa5aa9402 (diff) | |
| parent | f6eac3d0917e7d728ebfd1bcc9d45e79c626e5f6 (diff) | |
Fix multiple build failures due to incorrect #ifdefs when configured with
-DBUILD_GLES=ON (which then defines USE_GLES). (LP: #1039453). Fixes: https://bugs.launchpad.net/bugs/1039453. Approved by Sam Spilsbury. (bzr r2599)
Diffstat (limited to 'unity-shared')
| -rw-r--r-- | unity-shared/IconRenderer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/unity-shared/IconRenderer.cpp b/unity-shared/IconRenderer.cpp index 2c37cc89c..aa3a9ccd5 100644 --- a/unity-shared/IconRenderer.cpp +++ b/unity-shared/IconRenderer.cpp @@ -745,7 +745,7 @@ void IconRenderer::RenderElement(nux::GraphicsEngine& GfxContext, // Perspective correct v0.x, v0.y, 0.0f, 1.0f, s0 / v0.w, t0 / v0.w, 0.0f, 1.0f / v0.w, v1.x, v1.y, 0.0f, 1.0f, s1 / v1.w, t1 / v1.w, 0.0f, 1.0f / v1.w, -#ifdef USE_MODERN_COMPIZ_GL +#ifdef USE_GLES v3.x, v3.y, 0.0f, 1.0f, s3 / v3.w, t3 / v3.w, 0.0f, 1.0f / v3.w, v2.x, v2.y, 0.0f, 1.0f, s2 / v2.w, t2 / v2.w, 0.0f, 1.0f / v2.w, #else @@ -783,7 +783,7 @@ void IconRenderer::RenderElement(nux::GraphicsEngine& GfxContext, local::shader_program_uv_persp_correction->SetUniformLocMatrix4fv((GLint)VPMatrixLocation, 1, false, (GLfloat*) & (_stored_projection_matrix.m)); } } -#ifndef USE_MODERN_COMPIZ_GL +#ifndef USE_GLES else { local::asm_shader->Begin(); @@ -821,13 +821,13 @@ void IconRenderer::RenderElement(nux::GraphicsEngine& GfxContext, CHECKGL(glUniform4fARB(DesatFactor, arg.saturation, arg.saturation, arg.saturation, arg.saturation)); nux::GetWindowThread()->GetGraphicsEngine().SetTexture(GL_TEXTURE0, icon); -#ifdef USE_MODERN_COMPIZ_GL +#ifdef USE_GLES CHECKGL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); #else CHECKGL(glDrawArrays(GL_QUADS, 0, 4)); #endif } -#ifndef USE_MODERN_COMPIZ_GL +#ifndef USE_GLES else { CHECKGL(glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, bg_color.red, bg_color.green, bg_color.blue, bg_color.alpha)); |
