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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2014-03-27 13:20:13 +0100
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2014-03-27 13:20:13 +0100
commit4bff649737d0ecfe85880134b499b8c7aff6dad1 (patch)
tree98f9994152cacc0f25466d1b3110ea03085af57a /unity-shared
parentd587fe6a6189267410de493bb353864b18c54229 (diff)
TextureCache: use better loading size logic
(bzr r3740.3.11)
Diffstat (limited to 'unity-shared')
-rw-r--r--unity-shared/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/unity-shared/TextureCache.cpp b/unity-shared/TextureCache.cpp
index 7b411b55c..7005063f3 100644
--- a/unity-shared/TextureCache.cpp
+++ b/unity-shared/TextureCache.cpp
@@ -37,7 +37,7 @@ TextureCache& TextureCache::GetDefault()
nux::BaseTexture* TextureCache::DefaultTexturesLoader(std::string const& name, int w, int h)
{
int size = std::max(w, h);
- return nux::CreateTexture2DFromFile((PKGDATADIR"/" + name).c_str(), (!size ? -1 : size), true);
+ return nux::CreateTexture2DFromFile((PKGDATADIR"/" + name).c_str(), (size <= 0 ? -1 : size), true);
}
std::size_t TextureCache::Hash(std::string const& id, int width, int height)