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authorMirco Müller <mirco.mueller@ubuntu.com>2010-08-27 20:33:00 +0200
committerMirco Müller <mirco.mueller@ubuntu.com>2010-08-27 20:33:00 +0200
commit9311441975ff1679aec83ce8d75804a6f7020794 (patch)
tree2eab31bf960e9fccaf6dde053f249978c0456d58 /unity-private/places
parentd20acc89056d1a7ceac826f5c55042f2ec61a150 (diff)
forgot to use update() instead of do_queue_redraw() for Unity.CairoCanvas
(bzr r473.1.2)
Diffstat (limited to 'unity-private/places')
-rw-r--r--unity-private/places/places-default-renderer.vala20
1 files changed, 6 insertions, 14 deletions
diff --git a/unity-private/places/places-default-renderer.vala b/unity-private/places/places-default-renderer.vala
index a896b68e9..663efa444 100644
--- a/unity-private/places/places-default-renderer.vala
+++ b/unity-private/places/places-default-renderer.vala
@@ -150,23 +150,19 @@ namespace Unity.Places
180.0f * GLib.Math.PI / 180.0f);
cr.close_path ();
- /*if (slider_state == SLIDER_STATE_NORMAL)
+ if (slider_state == SLIDER_STATE_NORMAL)
{
- print ("normal state\n");
cr.set_source_rgba (1.0f, 0.0f, 0.0f, 0.15f);
}
if (slider_state == SLIDER_STATE_PRELIGHT)
{
- print ("prelight state\n");
cr.set_source_rgba (0.0f, 1.0f, 0.0f, 0.15f);
}
if (slider_state == SLIDER_STATE_ACTIVE)
{
- print ("active state\n");
cr.set_source_rgba (0.0f, 0.0f, 1.0f, 0.15f);
- }*/
+ }
- cr.set_source_rgba (1.0f, 1.0f, 1.0f, 0.125f);
cr.fill_preserve ();
// draw striped pattern
@@ -207,8 +203,7 @@ namespace Unity.Places
on_slider_enter (Clutter.Event event)
{
slider_state = SLIDER_STATE_PRELIGHT;
- slider.do_queue_redraw ();
- scroll.do_queue_redraw ();
+ slider.update ();
return false;
}
@@ -216,8 +211,7 @@ namespace Unity.Places
on_slider_leave (Clutter.Event event)
{
slider_state = SLIDER_STATE_NORMAL;
- slider.do_queue_redraw ();
- scroll.do_queue_redraw ();
+ slider.update ();
return false;
}
@@ -225,8 +219,7 @@ namespace Unity.Places
on_slider_button_press (Clutter.Event event)
{
slider_state = SLIDER_STATE_ACTIVE;
- slider.do_queue_redraw ();
- scroll.do_queue_redraw ();
+ slider.update ();
return false;
}
@@ -234,8 +227,7 @@ namespace Unity.Places
on_slider_button_release (Clutter.Event event)
{
slider_state = SLIDER_STATE_PRELIGHT;
- slider.do_queue_redraw ();
- scroll.do_queue_redraw ();
+ slider.update ();
return false;
}