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authorAlex Launi <alex.launi@canonical.com>2011-02-10 13:35:01 -0500
committerAlex Launi <alex.launi@canonical.com>2011-02-10 13:35:01 -0500
commit9dcee56bd44537e0dc5e274acf47700b46e02c14 (patch)
treea8af8c7ab429793854944bc41326e8a704e79c2e /tools
parentf990ab03e2ff7c48580babc18fb4cbc0bc1b5809 (diff)
fix whitespacing in autopilot
(bzr r847)
Diffstat (limited to 'tools')
-rwxr-xr-xtools/autopilot.py348
1 files changed, 173 insertions, 175 deletions
diff --git a/tools/autopilot.py b/tools/autopilot.py
index f6978c827..459a52e9d 100755
--- a/tools/autopilot.py
+++ b/tools/autopilot.py
@@ -31,206 +31,204 @@ class UnityUtil(object):
INTROSPECTION_IFACE = 'com.canonical.Unity.Debug.Introspection'
def __init__(self):
- self._bus = dbus.SessionBus()
- self._introspection_proxy_obj = self._bus.get_object(self.UNITY_BUS_NAME, self.INTROSPECTION_PATH)
- self._introspection_iface = dbus.Interface(self._introspection_proxy_obj,
- self.INTROSPECTION_IFACE)
+ self._bus = dbus.SessionBus()
+ self._introspection_proxy_obj = self._bus.get_object(self.UNITY_BUS_NAME, self.INTROSPECTION_PATH)
+ self._introspection_iface = dbus.Interface(self._introspection_proxy_obj,
+ self.INTROSPECTION_IFACE)
def run_unity(self):
- ''' Runs unity with --reset to ensure that a default Unity/compiz session
- is being tested. If unity --reset does not return 0, a CalledProcessError
- will be raised. No exception does not mean that everything is ok, is_running
- should still be called after.'''
- ret = subprocess.check_call ('unity', '--reset')
-
-
+ ''' Runs unity with --reset to ensure that a default Unity/compiz session
+ is being tested. If unity --reset does not return 0, a CalledProcessError
+ will be raised. No exception does not mean that everything is ok, is_running
+ should still be called after.'''
+ ret = subprocess.check_call ('unity', '--reset')
+
def is_running(self):
- '''Checks if Unity is running by examing the session bus, and checking if
- 'com.canonical.Unity' is currently owned.'''
- return self._bus.name_has_owner(self.UNITY_BUS_NAME)
-
+ '''Checks if Unity is running by examing the session bus, and checking if
+ 'com.canonical.Unity' is currently owned.'''
+ return self._bus.name_has_owner(self.UNITY_BUS_NAME)
+
class Mouse(object):
- '''Wrapper around xlib to make moving the mouse easier'''
+ '''Wrapper around xlib to make moving the mouse easier'''
- def __init__(self):
- self._display = Display()
+ def __init__(self):
+ self._display = Display()
- def press(self, button=1):
- '''Press mouse button at current mouse location'''
- fake_input(self._display, X.ButtonPress, button)
- self._display.sync()
+ def press(self, button=1):
+ '''Press mouse button at current mouse location'''
+ fake_input(self._display, X.ButtonPress, button)
+ self._display.sync()
- def release(self, button=1):
- '''Releases mouse button at current mouse location'''
- fake_input(self._display, X.ButtonRelease, button)
- self._display.sync()
+ def release(self, button=1):
+ '''Releases mouse button at current mouse location'''
+ fake_input(self._display, X.ButtonRelease, button)
+ self._display.sync()
- def click(self, button=1):
- '''Click mouse at current location'''
- self.press(button)
- sleep(0.25)
- self.release(button)
+ def click(self, button=1):
+ '''Click mouse at current location'''
+ self.press(button)
+ sleep(0.25)
+ self.release(button)
- def move(self, x, y):
- '''Moves mouse to location (x, y)'''
- def perform_move(x, y):
- fake_input(self._display, X.MotionNotify, x=x, y=y)
- self._display.sync()
- sleep(0.001)
+ def move(self, x, y):
+ '''Moves mouse to location (x, y)'''
+ def perform_move(x, y):
+ fake_input(self._display, X.MotionNotify, x=x, y=y)
+ self._display.sync()
+ sleep(0.001)
- dest_x, dest_y = x, y
- curr_x, curr_y = self.position()
-
- # calculate a path from our current position to our destination
- dy = float(curr_y - dest_y)
- dx = float(curr_x - dest_x)
- slope = dy/dx if dx > 0 else 0
- yint = curr_y - (slope * curr_x)
- xscale = 1 if dest_x > curr_x else -1
+ dest_x, dest_y = x, y
+ curr_x, curr_y = self.position()
- while (int(curr_x) != dest_x):
- curr_x += xscale;
- curr_y = int(slope * curr_x + yint) if curr_y > 0 else dest_y
+ # calculate a path from our current position to our destination
+ dy = float(curr_y - dest_y)
+ dx = float(curr_x - dest_x)
+ slope = dy/dx if dx > 0 else 0
+ yint = curr_y - (slope * curr_x)
+ xscale = 1 if dest_x > curr_x else -1
+
+ while (int(curr_x) != dest_x):
+ curr_x += xscale;
+ curr_y = int(slope * curr_x + yint) if curr_y > 0 else dest_y
- perform_move(curr_x, curr_y)
+ perform_move(curr_x, curr_y)
- if (curr_y != dest_y):
- yscale = 1 if dest_y > curr_y else -1
- while (curr_y != dest_y):
- curr_y += yscale
- perform_move(curr_x, curr_y)
+ if (curr_y != dest_y):
+ yscale = 1 if dest_y > curr_y else -1
+ while (curr_y != dest_y):
+ curr_y += yscale
+ perform_move(curr_x, curr_y)
-
- def position(self):
- '''Returns the current position of the mouse pointer'''
- coord = self._display.screen().root.query_pointer()._data
- x, y = coord["root_x"], coord["root_y"]
- return x, y
+ def position(self):
+ '''Returns the current position of the mouse pointer'''
+ coord = self._display.screen().root.query_pointer()._data
+ x, y = coord["root_x"], coord["root_y"]
+ return x, y
- def reset(self):
- fake_input (self._display, X.MotionNotify, x = 800, y = 500)
- self._display.sync()
+ def reset(self):
+ fake_input (self._display, X.MotionNotify, x = 800, y = 500)
+ self._display.sync()
class UnityTests(object):
- '''Runs a series of unity actions, triggering GL calls'''
+ '''Runs a series of unity actions, triggering GL calls'''
- _bfb_x = 24
- _bfb_y = 10
-
- # this is totally lame. This should not be hard coded, but until I can get
- # unity to run in gdb and debug why introspection is crashing and hardlocking
- # this is the best I can do.
- _dest_x = 32
- _dest_y = 57
+ _bfb_x = 24
+ _bfb_y = 10
- def __init__(self):
- self._mouse = Mouse()
- self._unity = UnityUtil()
+ # this is totally lame. This should not be hard coded, but until I can get
+ # unity to run in gdb and debug why introspection is crashing and hardlocking
+ # this is the best I can do.
+ _dest_x = 32
+ _dest_y = 57
+
+ def __init__(self):
+ self._mouse = Mouse()
+ self._unity = UnityUtil()
- def show_tooltip(self):
- '''Move mouse to a launcher and hover to show the tooltip'''
- print 'Showing tool tip...'
- self._mouse.reset()
- self._mouse.move (self._bfb_x, self._bfb_y)
- sleep (0.25)
- self._mouse.move(self._dest_x, self._dest_y)
- return self._unity.is_running()
+ def show_tooltip(self):
+ '''Move mouse to a launcher and hover to show the tooltip'''
+ print 'Showing tool tip...'
+ self._mouse.reset()
+ self._mouse.move (self._bfb_x, self._bfb_y)
+ sleep (0.25)
+ self._mouse.move(self._dest_x, self._dest_y)
+ return self._unity.is_running()
- def show_quicklist(self):
- '''Move mouse to a launcher and right click'''
- print 'Showing quicklist...'
- self._mouse.reset()
- self._mouse.move (self._bfb_x, self._bfb_y)
- sleep (0.25)
- self._mouse.move(self._dest_x, self._dest_y)
- sleep(0.25)
- self._mouse.click(button=3)
- sleep(2)
- # hides quicklist
- self._mouse.click(button=3)
- return self._unity.is_running()
+ def show_quicklist(self):
+ '''Move mouse to a launcher and right click'''
+ print 'Showing quicklist...'
+ self._mouse.reset()
+ self._mouse.move (self._bfb_x, self._bfb_y)
+ sleep (0.25)
+ self._mouse.move(self._dest_x, self._dest_y)
+ sleep(0.25)
+ self._mouse.click(button=3)
+ sleep(2)
+ # hides quicklist
+ self._mouse.click(button=3)
+ return self._unity.is_running()
- def drag_launcher(self):
- '''Click a launcher icon and drag down to move the whole launcher'''
- print 'Dragging entire launcher...'
- self._mouse.reset()
- self._mouse.move (self._bfb_x, self._bfb_y)
- sleep (0.25)
- self._mouse.move(self._dest_x, self._dest_y)
- sleep(0.25)
- print self._mouse.position()
- print 'pressing'
- self._mouse.press()
- self._mouse.move(self._dest_x, self._dest_y + 300)
- sleep(0.25)
- print 'releasing'
- self._mouse.release()
- return self._unity.is_running()
+ def drag_launcher(self):
+ '''Click a launcher icon and drag down to move the whole launcher'''
+ print 'Dragging entire launcher...'
+ self._mouse.reset()
+ self._mouse.move (self._bfb_x, self._bfb_y)
+ sleep (0.25)
+ self._mouse.move(self._dest_x, self._dest_y)
+ sleep(0.25)
+ print self._mouse.position()
+ print 'pressing'
+ self._mouse.press()
+ self._mouse.move(self._dest_x, self._dest_y + 300)
+ sleep(0.25)
+ print 'releasing'
+ self._mouse.release()
+ return self._unity.is_running()
- def drag_launcher_icon_along_edge_drop(self):
- '''Click a launcher icon and drag it along the edge of the launcher
- to test moving icons around on the launcher'''
- print 'Moving launcher icon along edge...'
- self._mouse.reset()
- self._mouse.move (self._bfb_x, self._bfb_y)
- sleep (0.25)
- self._mouse.move(self._dest_x, self._dest_y)
- self._mouse.press()
- self._mouse.move(self._dest_x + 25, self._dest_y)
- self._mouse.move(self._dest_x + 25, self._dest_y + 500)
- self._mouse.release()
- return self._unity.is_running()
+ def drag_launcher_icon_along_edge_drop(self):
+ '''Click a launcher icon and drag it along the edge of the launcher
+ to test moving icons around on the launcher'''
+ print 'Moving launcher icon along edge...'
+ self._mouse.reset()
+ self._mouse.move (self._bfb_x, self._bfb_y)
+ sleep (0.25)
+ self._mouse.move(self._dest_x, self._dest_y)
+ self._mouse.press()
+ self._mouse.move(self._dest_x + 25, self._dest_y)
+ self._mouse.move(self._dest_x + 25, self._dest_y + 500)
+ self._mouse.release()
+ return self._unity.is_running()
- def drag_launcher_icon_out_and_drop(self):
- '''Click a launcher icon and drag it straight out so that when dropped
- it returns to its original position'''
- print 'Dragging launcher straight out and dropping...'
- self._mouse.reset()
- self._mouse.move (self._bfb_x, self._bfb_y)
- sleep (0.25)
- self._mouse.move(self._dest_x, self._dest_y)
- self._mouse.press()
- self._mouse.move(self._dest_x + 300, self._dest_y)
- self._mouse.release()
- return self._unity.is_running()
+ def drag_launcher_icon_out_and_drop(self):
+ '''Click a launcher icon and drag it straight out so that when dropped
+ it returns to its original position'''
+ print 'Dragging launcher straight out and dropping...'
+ self._mouse.reset()
+ self._mouse.move (self._bfb_x, self._bfb_y)
+ sleep (0.25)
+ self._mouse.move(self._dest_x, self._dest_y)
+ self._mouse.press()
+ self._mouse.move(self._dest_x + 300, self._dest_y)
+ self._mouse.release()
+ return self._unity.is_running()
- def drag_launcher_icon_out_and_move(self):
- '''Click a launcher icon and drag it diagonally so that it changes position'''
- print 'Dragging a launcher icon out, and moving it...'''
- self._mouse.reset()
- self._mouse.move (self._bfb_x, self._bfb_y)
- sleep (0.25)
- self._mouse.move(self._dest_x, self._dest_y)
- self._mouse.press()
- self._mouse.move(self._dest_x + 300, self._dest_y)
- self._mouse.move(self._dest_x + 300, self._dest_y + 300)
- self._mouse.release()
- return self._unity.is_running()
+ def drag_launcher_icon_out_and_move(self):
+ '''Click a launcher icon and drag it diagonally so that it changes position'''
+ print 'Dragging a launcher icon out, and moving it...'''
+ self._mouse.reset()
+ self._mouse.move (self._bfb_x, self._bfb_y)
+ sleep (0.25)
+ self._mouse.move(self._dest_x, self._dest_y)
+ self._mouse.press()
+ self._mouse.move(self._dest_x + 300, self._dest_y)
+ self._mouse.move(self._dest_x + 300, self._dest_y + 300)
+ self._mouse.release()
+ return self._unity.is_running()
if __name__ == "__main__":
- tests = UnityTests()
- if (not tests.show_tooltip()):
- print 'FAIL: SHOW TOOLTIP CRASHED UNITY'
- exit (1)
- sleep(1.5)
- if (not tests.show_quicklist()):
- print 'FAIL: SHOW QUICKLIST CRASHED UNITY'
- exit (1)
- sleep(1.5)
- if (not tests.drag_launcher()):
- print 'FAIL: DRAG LAUNCHER CRASHED UNITY'
- exit (1)
- sleep(1.5)
- if (not tests.drag_launcher_icon_along_edge_drop()):
- print 'FAIL: DRAG LAUNCHER ICON ALONG EDGE CRASHED UNITY'
- exit (1)
- sleep(1.5)
- if (not tests.drag_launcher_icon_out_and_drop()):
- print 'FAIL: DRAG LAUNCHER ICON OUT AND DROP CRASHED UNITY'
- exit (1)
- sleep(1.5)
- if (not tests.drag_launcher_icon_out_and_move()):
- print 'FAIL: DRAG LAUNCHER ICON OUT AND MOVE CRASHED UNITY'
- exit (1)
+ tests = UnityTests()
+ if (not tests.show_tooltip()):
+ print 'FAIL: SHOW TOOLTIP CRASHED UNITY'
+ exit (1)
+ sleep(1.5)
+ if (not tests.show_quicklist()):
+ print 'FAIL: SHOW QUICKLIST CRASHED UNITY'
+ exit (1)
+ sleep(1.5)
+ if (not tests.drag_launcher()):
+ print 'FAIL: DRAG LAUNCHER CRASHED UNITY'
+ exit (1)
+ sleep(1.5)
+ if (not tests.drag_launcher_icon_along_edge_drop()):
+ print 'FAIL: DRAG LAUNCHER ICON ALONG EDGE CRASHED UNITY'
+ exit (1)
+ sleep(1.5)
+ if (not tests.drag_launcher_icon_out_and_drop()):
+ print 'FAIL: DRAG LAUNCHER ICON OUT AND DROP CRASHED UNITY'
+ exit (1)
+ sleep(1.5)
+ if (not tests.drag_launcher_icon_out_and_move()):
+ print 'FAIL: DRAG LAUNCHER ICON OUT AND MOVE CRASHED UNITY'
+ exit (1)
- print 'PASS'
+ print 'PASS'