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| author | Andrea Azzarone <azzaronea@gmail.com> | 2011-12-20 03:35:42 -0500 |
|---|---|---|
| committer | Tarmac <> | 2011-12-20 03:35:42 -0500 |
| commit | 3de93693c866ed2b61a336070766a6bd2e44729e (patch) | |
| tree | dc201e8ca0b9b2bd9e2db802854be2588683150d /tools | |
| parent | 7b49e774be4059034d567e3fa62d6f5cab769ac2 (diff) | |
| parent | d7a4ee98cfb2f55997117c6cf8d6e10531603f34 (diff) | |
Use unity::IconLoader to load device launcher icon that will be used to show an OSD notification. If it's not able to load an icon it shows a OSD notification without an icon.
This merge propose comes from this one (https://code.launchpad.net/~andyrock/unity/fix-875467/+merge/79638). In that merge proposal I've created a mini (very very mini) icon loader implementation. Reading unity code I noticed that we already use two icon loader implementations (the dash icon loader and the launcher ones) so... Because unity::IconLoader has already been tested and in a unit test we should not test an external module (osd notification library), i don't know if we need a unit test for this change. In the case let me know.. Fixes: https://bugs.launchpad.net/bugs/875467. Appoved by Tim Penhey, Marco Trevisan (TreviƱo). (bzr r1793)
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