diff options
| author | Loïc Molinari <loic.molinari@canonical.com> | 2011-01-31 13:12:23 +0100 |
|---|---|---|
| committer | Loïc Molinari <loic.molinari@canonical.com> | 2011-01-31 13:12:23 +0100 |
| commit | 4fb854dedbf0647563350ce350a474997a1dcfb1 (patch) | |
| tree | 2a43268e45bb903dfcb19da08a107e2bcafd5059 /src | |
| parent | 27a5c813c184ee469c1a1041ed1883793a366d35 (diff) | |
[rendering] Disabled the OpenGL lighting bit
modified: src/unityshell.cpp - Disabled the OpenGL lighting bit that was leaked by other plugins slowing down rendering and potentially causing rendering issues. - Worked around an NVIDIA Push/Pop Attrib bug. (bzr r800.1.1)
Diffstat (limited to 'src')
| -rw-r--r-- | src/unityshell.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/unityshell.cpp b/src/unityshell.cpp index a6d094ee2..d7fe228e1 100644 --- a/src/unityshell.cpp +++ b/src/unityshell.cpp @@ -58,6 +58,13 @@ static UnityScreen *uScreen = 0; void UnityScreen::nuxPrologue () { + /* Vertex lighting isn't used in Unity, we disable that state as it could have + * been leaked by another plugin. That should theoretically be switched off + * right after PushAttrib since ENABLE_BIT is meant to restore the LIGHTING + * bit, but we do that here in order to workaround a bug (?) in the NVIDIA + * drivers (lp:703140). */ + glDisable (GL_LIGHTING); + /* reset matrices */ glPushAttrib (GL_VIEWPORT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); |
