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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2013-10-03 15:09:29 +0200
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2013-10-03 15:09:29 +0200
commitb84f8414a5b88731bd5d40fbdf5cf2c49180d729 (patch)
tree43a298494f37deecf92975473c38bcfe090e7f35 /plugins/unityshell
parent734cd1faf4fcf60ed9d8a8c4ccfecaa953db658e (diff)
HudController: always restore the input focus when hidden, no need to add a parameter
(bzr r3550.1.4)
Diffstat (limited to 'plugins/unityshell')
-rw-r--r--plugins/unityshell/src/unityshell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp
index 10060dbda..54f685d2a 100644
--- a/plugins/unityshell/src/unityshell.cpp
+++ b/plugins/unityshell/src/unityshell.cpp
@@ -1514,7 +1514,7 @@ void UnityScreen::handleEvent(XEvent* event)
}
else
{
- dash_controller_->HideDash(false);
+ dash_controller_->HideDash();
}
}
}
@@ -1529,7 +1529,7 @@ void UnityScreen::handleEvent(XEvent* event)
if (!hud_geo.IsInside(pt) && !DoesPointIntersectUnityGeos(pt) && !on_top_geo.IsInside(pt))
{
- hud_controller_->HideHud(false);
+ hud_controller_->HideHud();
}
}
else if (switcher_controller_->Visible())