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authorAndrea Azzarone <azzaronea@gmail.com>2016-07-22 10:51:24 +0200
committerAndrea Azzarone <azzaronea@gmail.com>2016-07-22 10:51:24 +0200
commit9c8ede152b96c6a7037f89d52d365aa0147677b8 (patch)
tree0966b8d2e590ba94b3ed94ffad9ab0e01de596a5 /plugins/unityshell
parentc1f5463c91a7528ae013182ad0bc8b832d934fa6 (diff)
When locked discard damages from windows below lockscreen.
Fixes LP: #1605180 (bzr r4153.5.1)
Diffstat (limited to 'plugins/unityshell')
-rw-r--r--plugins/unityshell/src/unityshell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp
index eae3e412a..67a7e7018 100644
--- a/plugins/unityshell/src/unityshell.cpp
+++ b/plugins/unityshell/src/unityshell.cpp
@@ -3189,6 +3189,9 @@ bool UnityWindow::glDraw(const GLMatrix& matrix,
bool UnityWindow::damageRect(bool initial, CompRect const& rect)
{
+ if (!CanBypassLockScreen() && uScreen->lockscreen_controller_->IsLocked())
+ return true;
+
if (initial)
deco_win_->Update();