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authorMarco Trevisan (Treviño) <mail@3v1n0.net>2013-10-16 05:42:35 +0200
committerMarco Trevisan (Treviño) <mail@3v1n0.net>2013-10-16 05:42:35 +0200
commit67b7c16bd1448ed5964de62cc5e4462fd9e52d79 (patch)
tree0f0a3418288e43b2ffea0a44fbe2e1cde81f0d67 /plugins/unityshell
parent0fc9c5234fca4cdb1dad11fc25900cdfe6a91980 (diff)
UnityScreen: also redraw the HudView if it has not been fully damaged
Fixes LP: #1240322 (bzr r3566.2.2)
Diffstat (limited to 'plugins/unityshell')
-rw-r--r--plugins/unityshell/src/unityshell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/plugins/unityshell/src/unityshell.cpp b/plugins/unityshell/src/unityshell.cpp
index 54f685d2a..441e0810c 100644
--- a/plugins/unityshell/src/unityshell.cpp
+++ b/plugins/unityshell/src/unityshell.cpp
@@ -1379,6 +1379,9 @@ void UnityScreen::compizDamageNux(CompRegion const& damage)
if (dash_controller_->IsVisible())
redraw_view_if_damaged(dash_controller_->Dash(), damage);
+ if (hud_controller_->IsVisible())
+ redraw_view_if_damaged(hud_controller_->HudView(), damage);
+
auto const& launchers = launcher_controller_->launchers();
for (auto const& launcher : launchers)
{