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authorhandsome_feng <445865575@qq.com>2015-11-11 16:01:50 +0800
committerhandsome_feng <445865575@qq.com>2015-11-11 16:01:50 +0800
commit105aac52fecb82a4bcfdaeb748dc4056ea7c1411 (patch)
treec496d4befe9ea9bb4a78dc82b713535b18f095c0 /dash
parentb21cd4c3c835a574f771e2b8b62c5735b8536e76 (diff)
use launchersize instead of launcherWidth/launcherHeight
(bzr r3999.7.3)
Diffstat (limited to 'dash')
-rw-r--r--dash/DashController.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/dash/DashController.cpp b/dash/DashController.cpp
index 43d21f8db..ed50d39dd 100644
--- a/dash/DashController.cpp
+++ b/dash/DashController.cpp
@@ -235,8 +235,7 @@ nux::Geometry Controller::GetIdealWindowGeometry()
if (Settings::Instance().launcher_position() == LauncherPosition::LEFT)
{
- std::cout << "Launcher_widht: " << std::endl;
- int launcher_width = unity::Settings::Instance().LauncherWidth(monitor_);
+ int launcher_width = unity::Settings::Instance().LauncherSize(monitor_);
// We want to cover as much of the screen as possible to grab any mouse events outside
// of our window
@@ -247,8 +246,7 @@ nux::Geometry Controller::GetIdealWindowGeometry()
}
else
{
- int launcher_height = unity::Settings::Instance().LauncherHeight(monitor_);
- std::cout << "launcher_heigth: " << launcher_height << std::endl;
+ int launcher_height = unity::Settings::Instance().LauncherSize(monitor_);
return nux::Geometry (monitor_geo.x,
monitor_geo.y,
monitor_geo.width,
@@ -270,7 +268,7 @@ void Controller::Relayout(bool check_monitor)
window_->SetGeometry(geo);
if (Settings::Instance().launcher_position() == LauncherPosition::LEFT)
{
- int launcher_width = unity::Settings::Instance().LauncherWidth(monitor_);
+ int launcher_width = unity::Settings::Instance().LauncherSize(monitor_);
view_->SetMonitorOffset(launcher_width, panel::Style::Instance().PanelHeight(monitor_));
}
else
@@ -335,7 +333,7 @@ bool Controller::ShowDash()
screen_ungrabbed_slot_->disconnect();
if (Settings::Instance().launcher_position() == LauncherPosition::LEFT)
{
- int launcher_width = unity::Settings::Instance().LauncherWidth(monitor_);
+ int launcher_width = unity::Settings::Instance().LauncherSize(monitor_);
view_->SetMonitorOffset(launcher_width, panel::Style::Instance().PanelHeight(monitor_));
}
else