Skip to content

Add mandatory atomic-image formats #59

@Try

Description

@Try

In Vulkan/Dx12 R32UINT and R32INT images always support atomic operations.

In Metal it's complicated:

  • Metal 3.1 has native support (requires [MTLTextureUsageShaderAtomic bit)
  • pre 3.1, it's possible to do software workaround (similar to moltenvk)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions