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Welcome to the laboratory of the Game Production Alchemist! Prepare to encounter unconventional perspectives on game production, LiveOps and leadership.
Jan 31, 2024
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Rob Sandberg
6
2
Your Role Has Been Made Redundant (But You Might Still Make Great Games)
Your seat at the table may be gone, but the kitchen’s still open.
May 21
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Rob Sandberg
5
3
Rise of the Scrum Zombies
LiveOps teams should stop following Scrum blindly and start building systems that fit their game.
May 14
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Rob Sandberg
4
Latest
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Discussions
Timeboxes Aren’t Deadlines—They’re Quitting Criteria
Why you should stop treating timeboxes like mini waterfalls and start using them to cut your losses faster.
May 7
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Rob Sandberg
5
Kaizen Isn’t a Poster on the Wall. It’s a Daily Pain in the Arse (and That’s the Point)
Why game teams stall on continuous improvement and what you can do about it.
Apr 30
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Rob Sandberg
5
Why Game Design Docs Still Matter, Even for LiveOps
Fixing the flaws, keeping the clarity, and staying agile.
Apr 23
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Rob Sandberg
4
2
Best Simple System for Now, and Why It Matters to Game Production
A framework for game teams to stay fast today without trapping themselves tomorrow.
Apr 16
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Rob Sandberg
3
Games QA and the Creative Process: Organizational Insights From Rob Sandberg
An interview with your Alchemist in Residence
Apr 10
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Rob Sandberg
5
The DIY Framework Delusion: Why Cherry-Picking Agile Practices Without an Org Topologies Lens Is Risky Business
Use a framework-agnostic, visual approach to design your studio organisation and keep it aligned with your strategy.
Apr 9
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Rob Sandberg
3
Kanban Isn’t Just Boards: It’s About Brains
Exploring the psychological foundations that make the Kanban strategy effective for game development teams.
Apr 3
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Rob Sandberg
6
1
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