Hello,
You can use Actor Iterator to find specified Actors in defined range:
float MaximumDistance = 100; for (TObjectIterator<AActor> Itr; Itr; ++Itr) { float Distance = GetDistanceTo(*Itr); if (Distance < MaximumDistance) { GEngine->AddOnScreenDebugMessage(-1, 3, FColor::Cyan, Itr->GetName()); } } If you like to learn more about Object and Actor iterators, please go here:
Hope this helped!
Cheers!