How to find objects in area?

Hello,

You can use Actor Iterator to find specified Actors in defined range:

 float MaximumDistance = 100; for (TObjectIterator<AActor> Itr; Itr; ++Itr)	{	float Distance = GetDistanceTo(*Itr);	if (Distance < MaximumDistance)	{	GEngine->AddOnScreenDebugMessage(-1, 3, FColor::Cyan, Itr->GetName());	}	} 

If you like to learn more about Object and Actor iterators, please go here:

Hope this helped!

Cheers!