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eqeqeq

Require the use of === and !==

🔧 Fixable

Some problems reported by this rule are automatically fixable by the --fix command line option

💡 hasSuggestions

Some problems reported by this rule are manually fixable by editor suggestions

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

Open in Playground
/*eslint eqeqeq: "error"*/ if (x == 42) { } if ("" == text) { } if (obj.getStuff() != undefined) { } 

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

Open in Playground
/*eslint eqeqeq: ["error", "always"]*/ a == b foo == true bananas != 1 value == undefined typeof foo == 'undefined' 'hello' != 'world' 0 == 0 true == true foo == null 

Examples of correct code for the "always" option:

Open in Playground
/*eslint eqeqeq: ["error", "always"]*/ a === b foo === true bananas !== 1 value === undefined typeof foo === 'undefined' 'hello' !== 'world' 0 === 0 true === true foo === null 

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values.
  • Evaluating the value of typeof.
  • Comparing against null.

Examples of incorrect code for the "smart" option:

Open in Playground
/*eslint eqeqeq: ["error", "smart"]*/ // comparing two variables requires === a == b // only one side is a literal foo == true bananas != 1 // comparing to undefined requires === value == undefined 

Examples of correct code for the "smart" option:

Open in Playground
/*eslint eqeqeq: ["error", "smart"]*/ typeof foo == 'undefined' 'hello' != 'world' 0 == 0 true == true foo == null 

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell ESLint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}] 

When Not To Use It

If you don’t want to enforce a style for using equality operators, then it’s safe to disable this rule.

Version

This rule was introduced in ESLint v0.0.2.

Resources

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