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max-depth

Enforce a maximum depth that blocks can be nested

Many developers consider code difficult to read if blocks are nested beyond a certain depth.

Rule Details

This rule enforces a maximum depth that blocks can be nested to reduce code complexity.

Options

This rule has a number or object option:

  • "max" (default 4) enforces a maximum depth that blocks can be nested

Deprecated: The object property maximum is deprecated; please use the object property max instead.

max

Examples of incorrect code for this rule with the default { "max": 4 } option:

Open in Playground
/*eslint max-depth: ["error", 4]*/ function foo() { for (;;) { // Nested 1 deep while (true) { // Nested 2 deep if (true) { // Nested 3 deep if (true) { // Nested 4 deep if (true) { // Nested 5 deep  } } } } } } 

Examples of correct code for this rule with the default { "max": 4 } option:

Open in Playground
/*eslint max-depth: ["error", 4]*/ function foo() { for (;;) { // Nested 1 deep while (true) { // Nested 2 deep if (true) { // Nested 3 deep if (true) { // Nested 4 deep } } } } } 

Note that class static blocks do not count as nested blocks, and that the depth in them is calculated separately from the enclosing context.

Examples of incorrect code for this rule with { "max": 2 } option:

Open in Playground
/*eslint max-depth: ["error", 2]*/ function foo() { if (true) { // Nested 1 deep class C { static { if (true) { // Nested 1 deep if (true) { // Nested 2 deep if (true) { // Nested 3 deep  } } } } } } } 

Examples of correct code for this rule with { "max": 2 } option:

Open in Playground
/*eslint max-depth: ["error", 2]*/ function foo() { if (true) { // Nested 1 deep class C { static { if (true) { // Nested 1 deep if (true) { // Nested 2 deep } } } } } } 

Version

This rule was introduced in ESLint v0.0.9.

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