Connect #
Connects to Kuzzle using the host argument provided to the connection.Connection (see Kuzzle constructor). Subsequent call have no effect if the SDK is already connected.
Arguments #
Connect() errorReturn #
Return a Kuzzle error if the SDK can not connect to Kuzzle.
Usage #
err := kuzzle.Connect() if err != nil { log.Fatal(err) } else { fmt.Println("Successfully connected") }