Yeah, that’s what I’m curious about too, one thing I would use this AI for is an Encyclopedia or Tutorial bot where players can ask any questions “ABOUT THE GAME” and the bot can answer accurately
For example “is Item A better than Item B?”, “What does Item A do?”
Could even use as a lite companion and remember things from previous sessions, etc
I’m thinking of a useful clippy bot “You seem to be struggling, would you like a short tutorial?”
In defense of Merl, she’s better designed than most AI assistants I can think of. She’s actually open about her knowledge base lacking information instead of making something up and hoping for the best like every other AI assistant I’m aware of. I doubt her knowledge base is much better or worse than that of other AI assistants.
That being said, as far as I’m aware, Roblox does not currently support the native ability to create and search a knowledge base like that. So if the entire contents of your game guide is bigger than the context window, well…good luck.
Clearly, her knowledge base includes some information about popular mods (though that text is also still not without hallucinations). That’s honestly neutral, or if anything kinda a good thing.
My brain kinda melted while typing that. This AI stuff getting to my head. But I think you should have said “Nether” instead of “aether” because nether is more used saying in the official Minecraft
Actually I have another question about this. An extended interaction is ongoing and unlimited. However there’s cases where it might make sense to have a somewhat long but still technically limited interaction between players and NPCs such as a group conversation to make battle plans. How long would an interaction like that need to be before it becomes “effectively unlimited” in the eyes of the rules?
And does an NPC remembering past brief interactions with the player and bringing them up in later brief interactions (using a memo pad system to remember important details without requiring a super-extended context token), of which there can be many, count the same as ongoing and unlimited conversations? Eg. you tell an NPC a fun bird fact, and later you return to the village or whatever where that NPC lives and the NPC is like, “hey, you’re that guy who told me the fun bird fact that got me interested in ornithology!”.
Will we be able to generate text about recent fake accidents for radio or any npc witness? it would be pretty cool, but the restrictions are too sensitive right now.
Unless I’m reading them wrong I don’t think the community guidelines restrict fictional accidents and disasters as long as the subject is otherwise Roblox-appropriate?
That being said, AI shouldn’t be trusted to generate fake scenarios wholesale because it’s pulling from “known” data when it does so and can mistakenly generate output that actually reflects a real event. To avoid that problem, if I were to design the system you’re describing, I would procedurally generate a description of events from hand-made templates and only direct the AI to make the witness statements and news reports.
Can we at least separate it from the text and make it a little icon like “AI” that when clicked/hovered over displays more info, rather than showing a full immersion-breaking notice the whole time?