You can send a RemoteEvent everytime a variable for the player changes, or use a ValueObject parented to the player, but if you use ValueObjects then exploiters can see other player’s data.
ReplicaService is the best way to do this though.
You can send a RemoteEvent everytime a variable for the player changes, or use a ValueObject parented to the player, but if you use ValueObjects then exploiters can see other player’s data.
ReplicaService is the best way to do this though.