Awesome. I know I’m about to refer to something not made by Roblox staff, but today, I tried using Nexus VR Character Model with the new beta humanoid controller and I’ve noticed that this seems to almost completely break Nexus VR.
That module is only designed for the legacy controller, so this is unfortunately to be expected. Are there any settings in the controller instances that I should try tweaking? The main problem is that my character constantly swings side to side when I move.
I posted a video of this glitch here:
I suppose the best outcome would be for Roblox’s built-in, official VR implementation to support moving the player’s hands and head around using controllers. I’ve heard safety bubbles may be added, and that would only make sense if players could control their arms. Then there wouldn’t be a need for Nexus VR.