Motor6d in rig wont delete from client side

I am trying to delete the motor6d of a character rig (not the player’s) from the client’s side. I do not need the motor6d deleted from the server’s side. In order to do this i simply look for the specific body part i want, get its motor6d join and use Destroy() on it. However, for some reason they still exist there after the code runs. I have tested to see if the code is running at all and it definately is. There are no error messages. The part im looking for does exist since i use WaitForChild() to get all of them. Anyone have experience with rig constraints and how to change them in real time?

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did you ever solve this problem?

No, I opted for a work around instead. You dont need to destroy the Motor6d at all. You can just turn “Enabled” off and it works just as well.

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