Focus Navigation Library Release: Gamepad and Keyboard Helpers for Lua

This is great for people using gamepad on mobile!

However, how are developers supposed to provide seamless gamepad support when UserInputService:GetSupportedGamepadKeyCodes() throws an error when used on a mobile?
I did make a bug report but it has sadly not been resolved yet.

I hope it is resolved soon since we have to wrap it in a pcall() and not show keycode hints for mobile players, making it hard for mobile players using a gamepad to actually use the gamepad keybindings :frowning:

21 Likes