messaging_game_plays
Webhook Event ReferenceThis callback occurs after a person played a round of Instant Games. To receive this event, you must subscribe to this callback by selecting the messaging_game_plays
field when setting up your webhook.
{ "sender": { "id": "PSID" }, "recipient": { "id": "PAGE_ID" }, "timestamp": 1469111400000, "game_play": { "game_id": "GAME-APP-ID", "player_id": "PLAYER-ID", "locale": "PLAYER-LOCALE", "context_type": "CONTEXT-TYPE:SOLO", "context_id": "CONTEXT-ID", # If a Messenger Thread context "score": SCORE-NUM, # If a classic score based game "payload": "PAYLOAD" # If a rich game } }
sender Field | Description |
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| The Page-scoped ID for the person who sent a message to your business |
recipient Field | Description |
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| The ID for your Facebook Page |
game_play Field | Description |
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| The ID for the social context type if the type is not |
| The social context of the game; |
| The Meta app ID for the game |
| The locale for the player |
| The JSON encoded object, set using |
| The ID for the player in the Instant Game namespace. |
| The best score achieved by this playing during this round of game play. Only available to Classic score based games. |