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Analyze the viewshed for an object (GeoElement) in a scene.

screenshot

Use case

A viewshed analysis is a type of visual analysis you can perform on a scene. The viewshed aims to answer the question 'What can I see from a given location?'. The output is an overlay with two different colors - one representing the visible areas (green) and the other representing the obstructed areas (red).

How to use the sample

Tap to set a destination for the vehicle (a GeoElement). The vehicle will 'drive' towards the tapped location. The viewshed analysis will update as the vehicle moves.

How it works

  1. Create and show the scene, with an elevation source and a buildings layer.
  2. Add a model (the GeoElement) to represent the observer (in this case, a tank).
    • Use a SimpleRenderer which has a heading expression set in the GraphicsOverlay. This way you can relate the viewshed's heading to the GeoElement object's heading.
  3. Create a GeoElementViewshed with configuration for the viewshed analysis.
  4. Add the viewshed to an AnalysisOverlay and add the overlay to the scene.
  5. Configure the SceneView CameraController to orbit the vehicle.

Relevant API

  • AnalysisOverlay
  • GeodeticDistanceResult
  • GeoElementViewshed
  • GeometryEngine::distanceGeodetic (used to animate the vehicle)
  • ModelSceneSymbol
  • OrbitGeoElementCameraController

Offline data

Offline sample data will be downloaded by the sample viewer automatically.

Link Local Location
Model Marker Symbol Data <userhome>/ArcGIS/Runtime/Data/3D/bradley_low_3ds/bradle.3ds

About the data

This sample shows a Buildings in Brest, France Scene from ArcGIS Online. The sample uses a Tank model scene symbol hosted as an item on ArcGIS Online.

Tags

3D, analysis, buildings, model, scene, viewshed, visibility analysis

Sample Code

ViewshedGeoElement.cppViewshedGeoElement.cppViewshedGeoElement.hViewshedGeoElement.qml
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 // [WriteFile Name=ViewshedGeoElement, Category=Analysis] // [Legal] // Copyright 2017 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // [Legal]  #ifdef PCH_BUILD #include "pch.hpp" #endif // PCH_BUILD  // sample headers #include "ViewshedGeoElement.h"  // ArcGIS Maps SDK headers #include "AnalysisListModel.h" #include "AnalysisOverlay.h" #include "AnalysisOverlayListModel.h" #include "AngularUnit.h" #include "ArcGISSceneLayer.h" #include "ArcGISTiledElevationSource.h" #include "AttributeListModel.h" #include "ElevationSourceListModel.h" #include "GeoElementViewshed.h" #include "GeodeticDistanceResult.h" #include "GeometryEngine.h" #include "Graphic.h" #include "GraphicListModel.h" #include "GraphicsOverlay.h" #include "GraphicsOverlayListModel.h" #include "LayerListModel.h" #include "LayerSceneProperties.h" #include "LinearUnit.h" #include "MapTypes.h" #include "ModelSceneSymbol.h" #include "OrbitGeoElementCameraController.h" #include "Point.h" #include "RendererSceneProperties.h" #include "Scene.h" #include "SceneQuickView.h" #include "SceneViewTypes.h" #include "SimpleRenderer.h" #include "SpatialReference.h" #include "Surface.h" #include "SymbolTypes.h"  // Qt headers #include <QList> #include <QStandardPaths> #include <QString> #include <QTimer> #include <QUrl> #include <QVariant> #include <QtCore/qglobal.h>  using namespace Esri::ArcGISRuntime;  // helper method to get cross platform data path namespace {  QString defaultDataPath()  {  QString dataPath;   #ifdef Q_OS_IOS  dataPath = QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);  #else  dataPath = QStandardPaths::writableLocation(QStandardPaths::HomeLocation);  #endif   return dataPath;  } } // namespace  ViewshedGeoElement::ViewshedGeoElement(QQuickItem* parent /* = nullptr */):  QQuickItem(parent) { }  void ViewshedGeoElement::init() {  // Register classes for QML  qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");  qmlRegisterType<ViewshedGeoElement>("Esri.Samples", 1, 0, "ViewshedGeoElementSample"); }  void ViewshedGeoElement::componentComplete() {  QQuickItem::componentComplete();   // Create a scene and give it to the SceneView  m_sceneView = findChild<SceneQuickView*>("sceneView");  Scene* scene = new Scene(BasemapStyle::ArcGISImageryStandard, this);   // Create a surface  Surface* surface = new Surface(this);  surface->elevationSources()->append(  new ArcGISTiledElevationSource(  QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"),  this));  scene->setBaseSurface(surface);   // Add a SceneLayer  ArcGISSceneLayer* sceneLayer = new ArcGISSceneLayer(QUrl("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Buildings_Brest/SceneServer/layers/0"), this);  scene->operationalLayers()->append(sceneLayer);   // Add an AnalysisOverlay  m_analysisOverlay = new AnalysisOverlay(this);  m_sceneView->analysisOverlays()->append(m_analysisOverlay);   // Add a GraphicsOverlay  createGraphicsOverlay();   // Create a Graphic  createGraphic();   // Create the GeoElementViewshed  const double horizontalAngle = 90.0;  const double verticalAngle = 25.0;  const double minDistance = 5.0;  const double maxDistance = 250.0;  const double headingOffset = 0.0;  const double pitchOffset = 0.0;  m_viewshed = new GeoElementViewshed(m_tank, horizontalAngle,  verticalAngle, minDistance,  maxDistance, headingOffset,  pitchOffset, this);  m_viewshed->setOffsetY(0.5);  m_viewshed->setOffsetZ(0.5);  m_analysisOverlay->analyses()->append(m_viewshed);   // Add the Scene to the SceneView  m_sceneView->setArcGISScene(scene);   // create the camera controller to follow the graphic  OrbitGeoElementCameraController* followingController = new OrbitGeoElementCameraController(m_tank, 200.0, this);  followingController->setCameraPitchOffset(45.0);  m_sceneView->setCameraController(followingController);   // Create a Timer  m_timer = new QTimer(this);  m_timer->setInterval(100);  connect(m_timer, &QTimer::timeout, this, &ViewshedGeoElement::animate);   // connect to the mouse clicked signal  connect(m_sceneView, &SceneQuickView::mouseClicked, this, [this](QMouseEvent& event)  {  m_waypoint = m_sceneView->screenToBaseSurface(event.position().x(), event.position().y());  m_timer->start();  }); }  void ViewshedGeoElement::createGraphicsOverlay() {  // Add a GraphicsOverlay  m_graphicsOverlay = new GraphicsOverlay(this);  m_sceneView->graphicsOverlays()->append(m_graphicsOverlay);   // Set the SurfacePlacement  LayerSceneProperties sceneProperties = m_graphicsOverlay->sceneProperties();  sceneProperties.setSurfacePlacement(SurfacePlacement::Relative);  m_graphicsOverlay->setSceneProperties(sceneProperties);   // Set a Renderer  SimpleRenderer* simpleRenderer = new SimpleRenderer(this);  const QString headingExpression = QString("[%1]").arg(m_headingAttr);  simpleRenderer->setSceneProperties(RendererSceneProperties(headingExpression, "", ""));  m_graphicsOverlay->setRenderer(simpleRenderer); }  void ViewshedGeoElement::createGraphic() {  // Create the Graphic Point  const double x = -4.508708007847015;  const double y = 48.38823243446344;  const double z = 0;  const Point tankPoint(x, y, z, SpatialReference(4326));  const float scale = 10;   // Create the Graphic Symbol  ModelSceneSymbol* sceneSymbol = new ModelSceneSymbol(QUrl(defaultDataPath() + "/ArcGIS/Runtime/Data/3D/bradley_low_3ds/bradle.3ds"), scale, this);  sceneSymbol->setAnchorPosition(SceneSymbolAnchorPosition::Bottom);  sceneSymbol->setHeading(90.0f);   // Create the Graphic  QVariantMap attr;  attr[m_headingAttr] = 150.0;  m_tank = new Graphic(tankPoint, attr, sceneSymbol, this);  m_graphicsOverlay->graphics()->append(m_tank); }  void ViewshedGeoElement::animate() {  if (m_waypoint.isEmpty())  return;   // get current location and distance from waypoint  Point location = geometry_cast<Point>(m_tank->geometry());  const GeodeticDistanceResult distance = GeometryEngine::distanceGeodetic(location, m_waypoint,  LinearUnit(m_linearUnit),  AngularUnit(m_angularUnit),  m_curveType);   // move toward waypoint based on speed and update orientation  location = GeometryEngine::moveGeodetic(QList<Point>{location}, 1.0,  LinearUnit(m_linearUnit),  distance.azimuth1(),  AngularUnit(m_angularUnit),  m_curveType).at(0);  m_tank->setGeometry(location);   // update the heading  const double heading = m_tank->attributes()->attributeValue(m_headingAttr).toDouble();  const QString newHeading = QString::number(heading + (distance.azimuth1() - heading) / 10);  m_tank->attributes()->replaceAttribute(m_headingAttr, newHeading);   // reached waypoint  if (distance.distance() <= 5)  {  m_waypoint = Point();  m_timer->stop();  } }

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