Display common symbols for all graphics in a graphics overlay with a renderer.
Use case
Graphics are often used to display data that changes location regularly because they are held in memory instead of being persisted to the map. When a number of graphics are required to share the same style, a simple renderer can be applied to the graphics overlay containing the graphics. For example, the location of mobile taxis from a same company could be plotted on a map with each taxi marked by a relevant symbol.
How to use the sample
The sample loads with a predefined simple renderer, which displays a red cross simple marker symbol for the graphics in the graphics overlay.
How it works
- Create a
GraphicsOverlay
. - Create a number of
Point
objects with x, y and spatial reference parameters. - Create a
SimpleMarkerSymbol
passing in aSimpleMarkerSymbolStyle
, color and size as parameters. - Create a simple renderer with
SimpleRenderer(simpleMarkerSymbol)
. - Set the simple renderer to the graphics overlay using
graphicsOverlay::setRenderer(simpleRenderer)
. - Create a number of
Graphic
objects with the points initiated in step 2. - Add the graphics to the graphics overlay with
graphicsOverlay::graphics()::append(graphic)
.
Relevant API
- Graphic
- GraphicsOverlay
- Point
- SimpleMarkerSymbol
- SimpleRenderer
Additional information
Renderers are used to display graphics that don't already have a symbol set. A renderer will not override a graphic's symbol if one has been set.
Tags
graphics, marker, renderer, symbol, symbolize, symbology
Sample Code
// [WriteFile Name=Simple_Renderer, Category=DisplayInformation] // [Legal] // Copyright 2016 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // [Legal] #ifdef PCH_BUILD #include "pch.hpp" #endif // PCH_BUILD // sample headers #include "Simple_Renderer.h" // ArcGIS Maps SDK headers #include "Envelope.h" #include "Graphic.h" #include "GraphicListModel.h" #include "GraphicsOverlay.h" #include "GraphicsOverlayListModel.h" #include "Map.h" #include "MapQuickView.h" #include "MapTypes.h" #include "MapViewTypes.h" #include "Point.h" #include "SimpleMarkerSymbol.h" #include "SimpleRenderer.h" #include "SpatialReference.h" #include "SymbolTypes.h" // Qt headers #include <QFuture> using namespace Esri::ArcGISRuntime; Simple_Renderer::Simple_Renderer(QQuickItem* parent) : QQuickItem(parent) { } Simple_Renderer::~Simple_Renderer() = default; void Simple_Renderer::init() { qmlRegisterType<MapQuickView>("Esri.Samples", 1, 0, "MapView"); qmlRegisterType<Simple_Renderer>("Esri.Samples", 1, 0, "Simple_RendererSample"); } void Simple_Renderer::componentComplete() { QQuickItem::componentComplete(); // find QML MapView component m_mapView = findChild<MapQuickView*>("mapView"); m_mapView->setWrapAroundMode(WrapAroundMode::Disabled); // Create a map using the imagery basemap m_map = new Map(BasemapStyle::ArcGISImageryStandard, this); // create graphics overlay m_graphicsOverlay = new GraphicsOverlay(this); // create red cross SimpleMarkerSymbol SimpleMarkerSymbol* crossSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Cross, QColor("red"), 12, this); // create renderer and set symbol to crossSymbol SimpleRenderer* simpleRenderer = new SimpleRenderer(crossSymbol, this); // set the SimpleRenderer to the GraphicsOverlay m_graphicsOverlay->setRenderer(simpleRenderer); // create points to render Point oldFaithfulPoint(-110.828140, 44.460458, SpatialReference::wgs84()); Point cascadeGeyserPoint(-110.829004, 44.462438, SpatialReference::wgs84()); Point plumeGeyserPoint(-110.829381, 44.462735, SpatialReference::wgs84()); // create graphics using points and add them to GraphicsOverlay addPoint(oldFaithfulPoint); addPoint(cascadeGeyserPoint); addPoint(plumeGeyserPoint); // Set map to map view m_mapView->setMap(m_map); // set viewpoint using the two farthest points as an envelope with padding m_mapView->setViewpointGeometryAsync(Envelope(oldFaithfulPoint, plumeGeyserPoint), 50); // add GraphicsOverlay to MapView m_mapView->graphicsOverlays()->append(m_graphicsOverlay); } void Simple_Renderer::addPoint(Point &point) { // create graphic Graphic* graphic = new Graphic(point, this); // add graphic to Graphic Overlay m_graphicsOverlay->graphics()->append(graphic); }