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Route around barriers

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Find a route that reaches all stops without crossing any barriers.

screenshot

Use case

You can define barriers to avoid unsafe areas, for example flooded roads, when planning the most efficient route to evacuate a hurricane zone. When solving a route, barriers allow you to define portions of the road network that cannot be traversed. You could also use this functionality to plan routes when you know an area will be inaccessible due to a community activity like an organized race or a market night.

In some situations, it is further beneficial to find the most efficient route that reaches all stops, reordering them to reduce travel time. For example, a delivery service may target a number of drop-off addresses, specifically looking to avoid congested areas or closed roads, arranging the stops in the most time-effective order.

How to use the sample

Click 'Add stop' to add stops to the route. Click 'Add barrier' to add areas that can't be crossed by the route. Select 'Find best sequence' to allow stops to be re-ordered in order to find an optimal route. Select 'Preserve first stop' to preserve the first stop. Select 'Preserve last stop' to preserve the last stop.

How it works

  1. Construct a RouteTask with the URL to a Network Analysis route service.
  2. Get the default RouteParameters for the service, and create the desired Stops and PolygonBarriers.
  3. Add the stops and barriers to the route's parameters, routeParameters.setStops(routeStops) and routeParameters.setPolygonBarriers(routeBarriers).
  4. Set the returnStops and returnDirections to true.
  5. If the user will accept routes with the stops in any order, set findBestSequence to true to find the most optimal route.
  6. If the user has a definite start point, set preserveFirstStop to true.
  7. If the user has a definite final destination, set preserveLastStop to true.
  8. Call routeTask.solveRouteAsync(routeParameters) to get a RouteResult.
  9. Get the first returned route by calling routeResult.routes()[0].
  10. Get the geometry from the route to display the route to the map.

Relevant API

  • DirectionManeuverListModel
  • PolygonBarrier
  • Route
  • RouteParameters
  • RouteResult
  • RouteTask
  • Stop

About the data

This sample uses an Esri-hosted sample street network for San Diego.

Tags

barriers, best sequence, directions, maneuver, network analysis, routing, sequence, stop order, stops

Sample Code

RouteAroundBarriers.cppRouteAroundBarriers.cppRouteAroundBarriers.hRouteAroundBarriers.qml
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 // [WriteFile Name=RouteAroundBarriers, Category=Routing] // [Legal] // Copyright 2020 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // [Legal]  #ifdef PCH_BUILD #include "pch.hpp" #endif // PCH_BUILD  // sample headers #include "RouteAroundBarriers.h"  // ArcGIS Maps SDK headers #include "CompositeSymbol.h" #include "DirectionManeuverListModel.h" #include "Error.h" #include "GeometryEngine.h" #include "Graphic.h" #include "GraphicListModel.h" #include "GraphicsOverlay.h" #include "GraphicsOverlayListModel.h" #include "Map.h" #include "MapQuickView.h" #include "MapTypes.h" #include "PictureMarkerSymbol.h" #include "Point.h" #include "Polygon.h" #include "PolygonBarrier.h" #include "Polyline.h" #include "Route.h" #include "RouteResult.h" #include "RouteTask.h" #include "SimpleFillSymbol.h" #include "SimpleLineSymbol.h" #include "SimpleRenderer.h" #include "Stop.h" #include "SymbolTypes.h" #include "TextSymbol.h" #include "Viewpoint.h"  // Qt headers #include <QDir> #include <QFuture> #include <QUuid>  using namespace Esri::ArcGISRuntime;  namespace { const QUrl pinUrl("qrc:/Samples/Routing/RouteAroundBarriers/orange_symbol.png"); const QUrl routeTaskUrl("https://sampleserver6.arcgisonline.com/arcgis/rest/services/NetworkAnalysis/SanDiego/NAServer/Route"); }  RouteAroundBarriers::RouteAroundBarriers(QObject* parent /* = nullptr */):  QObject(parent),  m_map(new Map(BasemapStyle::ArcGISStreets, this)),  m_routeOverlay(new GraphicsOverlay(this)),  m_stopsOverlay(new GraphicsOverlay(this)),  m_barriersOverlay(new GraphicsOverlay(this)) {  // create symbols for displaying the barriers and the route line  m_barrierSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::DiagonalCross, Qt::red, this);  SimpleLineSymbol* routeLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, Qt::blue, 3, this);   SimpleRenderer* routeRenderer = new SimpleRenderer(routeLineSymbol, this);  m_routeOverlay->setRenderer(routeRenderer);   m_pinSymbol = new PictureMarkerSymbol(pinUrl, this);  m_pinSymbol->setHeight(50);  m_pinSymbol->setWidth(50);  m_pinSymbol->setOffsetY(m_pinSymbol->height() / 2);   // create route task  m_routeTask = new RouteTask(routeTaskUrl, this); }  RouteAroundBarriers::~RouteAroundBarriers() = default;  void RouteAroundBarriers::init() {  // Register the map view for QML  qmlRegisterType<MapQuickView>("Esri.Samples", 1, 0, "MapView");  qmlRegisterType<RouteAroundBarriers>("Esri.Samples", 1, 0, "RouteAroundBarriersSample"); }  MapQuickView* RouteAroundBarriers::mapView() const {  return m_mapView; }  // Set the view (created in QML) void RouteAroundBarriers::setMapView(MapQuickView* mapView) {  if (!mapView || mapView == m_mapView)  return;   m_mapView = mapView;  m_mapView->setMap(m_map);   m_mapView->setViewpointAsync(Viewpoint(32.727, -117.1750, 40000));   // add the graphics overlays to the MapView  m_mapView->graphicsOverlays()->append(m_routeOverlay);  m_mapView->graphicsOverlays()->append(m_stopsOverlay);  m_mapView->graphicsOverlays()->append(m_barriersOverlay);   connectRouteSignals();  m_routeTask->load();  emit mapViewChanged(); }  void RouteAroundBarriers::connectRouteSignals() {  connect(m_routeTask, &RouteTask::doneLoading, this, [this](const Error& loadError)  {  if (!loadError.isEmpty())  {  qDebug() << loadError.message() << loadError.additionalMessage();  }  m_routeTask->createDefaultParametersAsync().then(this, [this](const RouteParameters& defaultParameters)  {  m_routeParameters = defaultParameters;   // set flags to return stops and directions  m_routeParameters.setReturnStops(true);  m_routeParameters.setReturnDirections(true);  });  });   connect(m_mapView, &MapQuickView::mouseClicked, this, [this](QMouseEvent& e)  {  const Point clickedPoint = m_mapView->screenToLocation(e.position().x(), e.position().y());  if (m_addStops)  {  // add stop to list of stops  const Stop stopPoint(clickedPoint);  m_stopsList << stopPoint;   // create a marker symbol and graphics, and add the graphics to the graphics overlay  TextSymbol* textSymbol = new TextSymbol(QString::number(m_stopsList.size()), Qt::white, 16,  HorizontalAlignment::Center, VerticalAlignment::Bottom, this);  textSymbol->setOffsetY(m_pinSymbol->height() / 2);  CompositeSymbol* newStopSymbol = new CompositeSymbol(QList<Symbol*>{m_pinSymbol, textSymbol}, this);   Graphic* stopGraphic = new Graphic(clickedPoint, newStopSymbol, this);  m_stopsOverlay->graphics()->append(stopGraphic);   createAndDisplayRoute();  }  else if (m_addBarriers)  {  // add barrier to list  const Polygon barrierPolygon = GeometryEngine::buffer(clickedPoint, 500);  const PolygonBarrier barrier(barrierPolygon);  m_barriersList << barrier;   Graphic* barrierGraphic = new Graphic(barrierPolygon, m_barrierSymbol, this);  m_barriersOverlay->graphics()->append(barrierGraphic);   createAndDisplayRoute();  }  }); }  void RouteAroundBarriers::createAndDisplayRoute() {  if (m_stopsList.size() > 1)  {  // clear the previous route, if it exists  if (m_routeOverlay)  m_routeOverlay->graphics()->clear();   // clear the directions list  if (m_directions)  {  delete m_directions;  m_directions = nullptr;  }   m_routeParameters.setStops(m_stopsList);  m_routeParameters.setPolygonBarriers(m_barriersList);  m_routeParameters.setFindBestSequence(m_findBestSequence);  m_routeParameters.setPreserveFirstStop(m_preserveFirstStop);  m_routeParameters.setPreserveLastStop(m_preserveLastStop);   m_routeTask->solveRouteAsync(m_routeParameters).then(this, [this](const RouteResult& routeResult)  {  if (routeResult.isEmpty())  return;   const Route route = std::as_const(routeResult).routes()[0];  const Geometry routeGeometry = route.routeGeometry();  Graphic* routeGraphic = new Graphic(routeGeometry, this);  m_routeOverlay->graphics()->append(routeGraphic);   m_directions = route.directionManeuvers(this);  emit directionsChanged();  });  } }  void RouteAroundBarriers::clearRouteAndGraphics() {  // clear stops from route parameters and stops list  m_routeParameters.clearStops();  m_stopsList.clear();   // clear barriers  m_routeParameters.clearPolygonBarriers();  m_barriersList.clear();   // clear directions list  if (m_directions)  {  delete m_directions;  m_directions = nullptr;  emit directionsChanged();  }   // delete graphics from overlay, then clear graphics overlays  for (GraphicsOverlay* overlay : *m_mapView->graphicsOverlays())  {  if (overlay)  {  for (Graphic* graphic : *overlay->graphics())  {  delete graphic;  }  overlay->graphics()->clear();  }  } }  void RouteAroundBarriers::clearDirections() {  if (m_directions)  {  delete m_directions;  m_directions = nullptr;  emit directionsChanged();  } }

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