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Line of sight (location)

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Perform a line of sight analysis between two points in real time.

screenshot

Use case

A line of sight analysis can be used to assess whether a view is obstructed between an observer and a target. Obstructing features could either be natural, like topography, or man-made, like buildings. Consider an events planning company wanting to commemorate a national event by lighting sequential beacons across hill summits or roof tops. To guarantee a successful event, ensuring an unobstructed line of sight between neighboring beacons would allow each beacon to be activated as intended.

How to use the sample

The sample loads with a preset observer and target location, linked by a colored line. A red segment on the line means the view between observer and target is obstructed, whereas green means the view is unobstructed.

Click and hold to turn on the mouse moved signal, then move the mouse to update the target location in real time. Release the click to lock the target location.

How it works

  1. Create an AnalysisOverlay and add it to the scene view.
  2. Create a LocationLineOfSight with initial observer and target locations and add it to the analysis overlay.
  3. Connect to the SceneQuickView::mouseClicked slot to capture to capture mouse movement. Turn the screen point into a scene point with sceneView::screenToLocation(screenPoint).
  4. Update the target location with LineOfSight::setTargetLocation(scenePoint).

Relevant API

  • AnalysisOverlay
  • LocationLineOfSight
  • SceneView

Tags

3D, line of sight, visibility, visibility analysis

Sample Code

LineOfSightLocation.cppLineOfSightLocation.cppLineOfSightLocation.hLineOfSightLocation.qml
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 // [WriteFile Name=LineOfSightLocation, Category=Analysis] // [Legal] // Copyright 2017 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // [Legal]  #ifdef PCH_BUILD #include "pch.hpp" #endif // PCH_BUILD  // sample headers #include "LineOfSightLocation.h"  // ArcGIS Maps SDK headers #include "AnalysisListModel.h" #include "AnalysisOverlay.h" #include "AnalysisOverlayListModel.h" #include "ArcGISTiledElevationSource.h" #include "Camera.h" #include "ElevationSourceListModel.h" #include "LocationLineOfSight.h" #include "MapTypes.h" #include "Point.h" #include "Scene.h" #include "SceneQuickView.h" #include "SpatialReference.h" #include "Surface.h"  // Qt headers #include <QFuture>  using namespace Esri::ArcGISRuntime;  LineOfSightLocation::LineOfSightLocation(QQuickItem* parent /* = nullptr */):  QQuickItem(parent) { }  void LineOfSightLocation::init() {  // Register classes for QML  qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");  qmlRegisterType<LineOfSightLocation>("Esri.Samples", 1, 0, "LineOfSightLocationSample"); }  void LineOfSightLocation::componentComplete() {  QQuickItem::componentComplete();   // Create a scene and give it to the SceneView  m_sceneView = findChild<SceneQuickView*>("sceneView");   Scene* scene = new Scene(BasemapStyle::ArcGISTopographic, this);  Surface* surface = new Surface(this);  surface->elevationSources()->append(  new ArcGISTiledElevationSource(  QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"),  this));  scene->setBaseSurface(surface);  m_sceneView->setArcGISScene(scene);   // Add an Analysis Overlay  m_analysisOverlay = new AnalysisOverlay(this);  m_sceneView->analysisOverlays()->append(m_analysisOverlay);   // set initial viewpoint  setInitialViewpoint();   // create LocationLineOfSight  createLineOfSight();   // connect signals  connectSignals(); }  void LineOfSightLocation::createLineOfSight() {  // create the observer/target points  const Point observerPt(-73.06958032962375, -49.253112971555446, 2000, SpatialReference::wgs84());  const Point targetPt(-73.079266999709162, -49.300457676730559, 1312, SpatialReference::wgs84());   // create the line of sight  m_lineOfSight = new LocationLineOfSight(observerPt, targetPt, this);  m_analysisOverlay->analyses()->append(m_lineOfSight);   // configure the LoS color and width  LineOfSight::setVisibleColor(QColor("cyan"));  LineOfSight::setObstructedColor(QColor("magenta"));  LineOfSight::setLineWidth(2.0f); }  void LineOfSightLocation::setInitialViewpoint() {  // Set a viewpoint  Point point(-73.0815, -49.3272, 4059, SpatialReference::wgs84());  const double heading = 11;  const double pitch = 62;  const double roll = 0;  Camera camera(point, heading, pitch, roll);  m_sceneView->setViewpointCameraAsync(camera); }  void LineOfSightLocation::connectSignals() {  // on mouse click perform the location viewshed  connect(m_sceneView, &SceneQuickView::mouseClicked, this, [this](QMouseEvent& event)  {  const Point pt = m_sceneView->screenToBaseSurface(event.position().x(), event.position().y());  m_lineOfSight->setTargetLocation(pt);  });   connect(m_sceneView, &SceneQuickView::mousePressedAndHeld, this, [this]  {  m_calculating = true;  });   connect(m_sceneView, &SceneQuickView::mouseMoved, this, [this](QMouseEvent& event)  {  if (m_calculating)  {  const Point pt = m_sceneView->screenToBaseSurface(event.position().x(), event.position().y());  m_lineOfSight->setTargetLocation(pt);  }  });   connect(m_sceneView, &SceneQuickView::mouseReleased, this, [this]  {  m_calculating = false;  }); }

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