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Scene properties expressions

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Update the orientation of a graphic using expressions based on its attributes.

Image of scene properties expressions

Use case

Instead of reading the attribute and changing the rotation on the symbol for a single graphic (a manual CPU operation), you can bind the rotation to an expression that applies to the whole overlay (an automatic GPU operation). This usually results in a noticeable performance boost (smooth rotations).

How to use the sample

Adjust the heading and pitch sliders to rotate the cone.

How it works

  1. Create a new graphics overlay.
  2. Create a simple renderer and set its scene properties.
  3. Set the heading expression to [HEADING].
  4. Apply the renderer to the graphics overlay.
  5. Create a graphic and add it to the overlay.
  6. To update the graphic's rotation, update the HEADING or PITCH property in the graphic's attributes.

Relevant API

  • Graphic.Attributes
  • GraphicsOverlay
  • SceneProperties
  • SceneProperties.HeadingExpression
  • SceneProperties.PitchExpression
  • SimpleRenderer
  • SimpleRenderer.SceneProperties

Tags

3D, expression, graphics, heading, pitch, rotation, scene, symbology

Sample Code

ScenePropertiesExpressions.xaml.csScenePropertiesExpressions.xaml.csScenePropertiesExpressions.xaml
Use dark colors for code blocksCopy
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 // Copyright 2019 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific // language governing permissions and limitations under the License.  using Esri.ArcGISRuntime.Geometry; using Esri.ArcGISRuntime.Mapping; using Esri.ArcGISRuntime.Symbology; using Esri.ArcGISRuntime.UI; using Color = System.Drawing.Color;  namespace ArcGIS.WPF.Samples.ScenePropertiesExpressions {  [ArcGIS.Samples.Shared.Attributes.Sample(  name: "Scene properties expressions",  category: "GraphicsOverlay",  description: "Update the orientation of a graphic using expressions based on its attributes.",  instructions: "Adjust the heading and pitch sliders to rotate the cone.",  tags: new[] { "3D", "expression", "graphics", "heading", "pitch", "rotation", "scene", "symbology" })]  public partial class ScenePropertiesExpressions  {  public ScenePropertiesExpressions()  {  InitializeComponent();  Initialize();  }   private void Initialize()  {  // Set up the scene with an imagery basemap.  MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);   // Set the initial viewpoint for the scene.  MapPoint point = new MapPoint(83.9, 28.4, 1000, SpatialReferences.Wgs84);  Camera initialCamera = new Camera(point, 1000, 0, 50, 0);  MySceneView.SetViewpointCamera(initialCamera);   // Create a graphics overlay.  GraphicsOverlay overlay = new GraphicsOverlay();  overlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;  MySceneView.GraphicsOverlays.Add(overlay);   // Add a renderer using rotation expressions.  SimpleRenderer renderer = new SimpleRenderer();  renderer.SceneProperties.HeadingExpression = "[HEADING]";  renderer.SceneProperties.PitchExpression = "[PITCH]";   // Apply the renderer to the graphics overlay.  overlay.Renderer = renderer;   // Create a red cone graphic.  SimpleMarkerSceneSymbol coneSymbol = SimpleMarkerSceneSymbol.CreateCone(Color.Red, 100, 100);  coneSymbol.Pitch = -90;  MapPoint conePoint = new MapPoint(83.9, 28.41, 200, SpatialReferences.Wgs84);  Graphic cone = new Graphic(conePoint, coneSymbol);   // Add the cone graphic to the overlay.  overlay.Graphics.Add(cone);   // Listen for changes in slider values and update graphic properties.  HeadingSlider.ValueChanged += (sender, e) => { cone.Attributes["HEADING"] = HeadingSlider.Value; };  PitchSlider.ValueChanged += (sender, e) => { cone.Attributes["PITCH"] = PitchSlider.Value; };  }  } }

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