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Convex hull list

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Generate convex hull polygon(s) from multiple input geometries.

Image of convex hull list

Use case

Creating a convex hull allows for analysis to define the polygon with the least possible perimeter that encloses a group of geometric shapes. As a visual analogy, consider a set of nails in a board where the convex hull is a rubber band stretched around the outermost nails.

How to use the sample

Tap the 'Create Convex Hull' button to create convex hull(s) from the polygon graphics. If the 'Union' checkbox is checked, the resulting output will be one polygon being the convex hull for the two input polygons. If the 'Union' checkbox is un-checked, the resulting output will have two convex hull polygons - one for each of the two input polygons. Tap the 'Reset' button to start over.

How it works

  1. Create an Map and display it in a MapView.
  2. Create two input polygon graphics and add them to a GraphicsOverlay.
  3. Call inputGeometries.ConvexHull(boolean), specifying a list of geometries for which to generate the convex hull. Set the boolean parameter to true to generate a convex hull for the union of the geometries. Set it to false to create a convex hull for each individual geometry.
  4. Loop through the returned geometries and add them as graphics for display on the map.

Relevant API

  • GeometryEngine.ConvexHull
  • Graphic.ZIndex
  • GraphicsOverlay

Tags

analysis, geometry, outline, perimeter, union

Sample Code

ConvexHullList.xaml.csConvexHullList.xaml.csConvexHullList.xaml
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 // Copyright 2022 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific // language governing permissions and limitations under the License.  using Esri.ArcGISRuntime.Geometry; using Esri.ArcGISRuntime.Mapping; using Esri.ArcGISRuntime.Symbology; using Esri.ArcGISRuntime.UI;  using Color = System.Drawing.Color; using PointCollection = Esri.ArcGISRuntime.Geometry.PointCollection;  namespace ArcGIS.Samples.ConvexHullList {  [ArcGIS.Samples.Shared.Attributes.Sample(  name: "Convex hull list",  category: "Geometry",  description: "Generate convex hull polygon(s) from multiple input geometries.",  instructions: "Tap the 'Create Convex Hull' button to create convex hull(s) from the polygon graphics. If the 'Union' checkbox is checked, the resulting output will be one polygon being the convex hull for the two input polygons. If the 'Union' checkbox is un-checked, the resulting output will have two convex hull polygons - one for each of the two input polygons. Tap the 'Reset' button to start over.",  tags: new[] { "analysis", "geometry", "outline", "perimeter", "union" })]  public partial class ConvexHullList : ContentPage  {  // Graphics overlay to display the graphics.  private GraphicsOverlay _graphicsOverlay;   // Graphic that represents polygon1.  private Graphic _polygonGraphic1;   // Graphic that represents polygon2.  private Graphic _polygonGraphic2;   public ConvexHullList()  {  InitializeComponent();   Initialize();  }   private void Initialize()  {  // Create a map with a topographic basemap.  Map newMap = new Map(BasemapStyle.ArcGISTopographic);   // Assign the map to the MapView.  MyMapView.Map = newMap;   // Create a graphics overlay to hold the various graphics.  _graphicsOverlay = new GraphicsOverlay();   // Add the created graphics overlay to the MapView.  MyMapView.GraphicsOverlays.Add(_graphicsOverlay);   // Create a simple line symbol for the outline for the two input polygon graphics.  SimpleLineSymbol polygonsSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,  Color.Blue, 4);   // Create the color that will be used for the fill of the two input polygon graphics. It will be a  // semi -transparent, blue color.  Color polygonsFillColor = Color.FromArgb(34, 0, 0, 255);   // Create the simple fill symbol for the two input polygon graphics - comprised of a fill style, fill  // color and outline.  SimpleFillSymbol polygonsSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, polygonsFillColor,  polygonsSimpleLineSymbol);   // Create the graphic for polygon1 - comprised of a polygon shape and fill symbol.  _polygonGraphic1 = new Graphic(CreatePolygon1(), polygonsSimpleFillSymbol)  {  // Set the Z index for the polygon1 graphic so that it appears above the convex hull graphic(s) added later.  ZIndex = 1  };   // Add the polygon1 graphic to the graphics overlay collection.  _graphicsOverlay.Graphics.Add(_polygonGraphic1);   // Create the graphic for polygon2 - comprised of a polygon shape and fill symbol.  _polygonGraphic2 = new Graphic(CreatePolygon2(), polygonsSimpleFillSymbol)  {  // Set the Z index for the polygon2 graphic so that it appears above the convex hull graphic(s) added later.  ZIndex = 1  };   // Add the polygon2 graphic to the graphics overlay collection.  _graphicsOverlay.Graphics.Add(_polygonGraphic2);  }   private Polygon CreatePolygon1()  {  // Create a point collection that represents polygon1. Use the same spatial reference as the underlying base map.  PointCollection pointCollection1 = new PointCollection(SpatialReferences.WebMercator)  {  // Add all of the polygon1 boundary map points to the point collection.  new MapPoint(-4983189.15470412, 8679428.55774286),  new MapPoint(-5222621.66664186, 5147799.00666126),  new MapPoint(-13483043.3284937, 4728792.11077023),  new MapPoint(-13273539.8805482, 2244679.79941622),  new MapPoint(-5372266.98660294, 2035176.3514707),  new MapPoint(-5432125.11458738, -4100281.76693377),  new MapPoint(-2469147.7793579, -4160139.89491821),  new MapPoint(-1900495.56350578, 2035176.3514707),  new MapPoint(2768438.41928007, 1975318.22348627),  new MapPoint(2409289.65137346, 5477018.71057565),  new MapPoint(-2409289.65137346, 5387231.518599),  new MapPoint(-2469147.7793579, 8709357.62173508)  };  // Create a polyline geometry from the point collection.  Polygon polygon1 = new Polygon(pointCollection1);   // Return the polygon.  return polygon1;  }   private Polygon CreatePolygon2()  {  // Create a point collection that represents polygon2. Use the same spatial reference as the underlying base map.  PointCollection pointCollection2 = new PointCollection(SpatialReferences.WebMercator)  {  // Add all of the polygon2 boundary map points to the point collection.  new MapPoint(5993520.19456882, -1063938.49607736),  new MapPoint(3085421.63862418, -1383120.04490055),  new MapPoint(3794713.96934239, -2979027.78901651),  new MapPoint(6880135.60796657, -4078430.90162972),  new MapPoint(7092923.30718203, -2837169.32287287),  new MapPoint(8617901.81822617, -2092412.37561875),  new MapPoint(6986529.4575743, 354646.16535905),  new MapPoint(5319692.48038653, 1205796.96222089)  };  // Create a polyline geometry from the point collection.  Polygon polygon2 = new Polygon(pointCollection2);   // Return the polygon.  return polygon2;  }   private void ConvexHullListButton_Clicked(object sender, EventArgs e)  {  try  {  // Get the boolean value whether to create a single convex hull (true) or independent convex hulls (false).  bool unionBool = (bool)ConvexHullListSwitch.IsToggled;   // Add the geometries of the two polygon graphics to a list of geometries. It will be used as the 1st  // input parameter of the GeometryEngine.ConvexHull function.  List<Geometry> inputListOfGeomtries = new List<Geometry>  {  _polygonGraphic1.Geometry,  _polygonGraphic2.Geometry  };   // Get the returned result from the convex hull operation. When unionBool = true there will be one returned  // polygon, when unionBool = false there will be one convex hull returned per input geometry.  IEnumerable<Geometry> convexHullGeometries = GeometryEngine.ConvexHull(inputListOfGeomtries, unionBool);   // Loop through the returned geometries.  foreach (Geometry oneGeometry in convexHullGeometries)  {  // Create a simple line symbol for the outline of the convex hull graphic(s).  SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,  Color.Red, 10);   // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill  // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.  SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null,  Color.Red, convexHullSimpleLineSymbol);   // Create the graphic for the convex hull(s) - comprised of a polygon shape and fill symbol.  Graphic convexHullGraphic = new Graphic(oneGeometry, convexHullSimpleFillSymbol)  {  // Set the Z index for the convex hull graphic(s) so that they appear below the initial input graphics  // added earlier (polygon1 and polygon2).  ZIndex = 0  };   // Add the convex hull graphic to the graphics overlay collection.  _graphicsOverlay.Graphics.Add(convexHullGraphic);  }   // Disable the button after has been used.  ConvexHullListButton.IsEnabled = false;  }  catch (Exception ex)  {  // Display an error message if there is a problem generating convex hull operation.  DisplayAlert("Geometry Engine Failed", "Error creating convex hull: " + ex.Message, "OK");  }  }   private void ResetButton_Clicked(object sender, EventArgs e)  {  // Clear all existing graphics.  _graphicsOverlay.Graphics.Clear();   // Re-enable the button.  ConvexHullListButton.IsEnabled = true;   // Add the polygons.  _graphicsOverlay.Graphics.Add(_polygonGraphic1);  _graphicsOverlay.Graphics.Add(_polygonGraphic2);  }  } }

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