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Show viewshed from point in scene

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Perform a viewshed analysis from a defined vantage point.

Image of viewshed location

Use case

A 3D viewshed analysis is a type of visual analysis you can perform on a scene. The viewshed shows what can be seen from a given location. The output is an overlay with two different colors - one representing the visible areas (green) and the other representing the obstructed areas (red). Viewshed analysis is a form of "exploratory analysis", which means the results are calculated on the current scale of the data, and the results are generated very quickly. If more "conclusive" results are required, consider using a GeoprocessingTask to perform a viewshed instead.

How to use the sample

Use the sliders to change the properties (heading, pitch, etc.), of the viewshed and see them updated in real time.

How it works

  1. Create a LocationViewshed passing in the observer location, heading, pitch, horizontal/vertical angles, and min/max distances.
  2. Set the property values on the viewshed instance for location, direction, range, and visibility properties.

Relevant API

  • AnalysisOverlay
  • ArcGISSceneLayer
  • ArcGISTiledElevationSource
  • LocationViewshed
  • Viewshed

About the data

The scene shows a buildings layer in Brest, France hosted on ArcGIS Online.

Additional information

This sample uses the GeoView-Compose Toolkit module to be able to implement a composable SceneView.

Tags

3D, frustum, geoview-compose, scene, viewshed, visibility analysis

Sample Code

SceneViewModel.ktSceneViewModel.ktMainActivity.ktMainScreen.ktViewshedOptionsScreen.ktViewshedSlider.kt
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 /* Copyright 2023 Esri  *  * Licensed under the Apache License, Version 2.0 (the "License");  * you may not use this file except in compliance with the License.  * You may obtain a copy of the License at  *  * http://www.apache.org/licenses/LICENSE-2.0  *  * Unless required by applicable law or agreed to in writing, software  * distributed under the License is distributed on an "AS IS" BASIS,  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  * See the License for the specific language governing permissions and  * limitations under the License.  *  */  package com.esri.arcgismaps.sample.showviewshedfrompointinscene.components  import android.app.Application import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.setValue import androidx.lifecycle.AndroidViewModel import com.arcgismaps.analysis.LocationViewshed import com.arcgismaps.geometry.Point import com.arcgismaps.mapping.ArcGISScene import com.arcgismaps.mapping.ArcGISTiledElevationSource import com.arcgismaps.mapping.BasemapStyle import com.arcgismaps.mapping.Surface import com.arcgismaps.mapping.Viewpoint import com.arcgismaps.mapping.layers.ArcGISSceneLayer import com.arcgismaps.mapping.view.AnalysisOverlay import com.arcgismaps.mapping.view.Camera import com.arcgismaps.mapping.view.OrbitLocationCameraController import com.esri.arcgismaps.sample.showviewshedfrompointinscene.R  class SceneViewModel(private val application: Application) : AndroidViewModel(application) {   // initialize location viewshed parameters  private var viewShed: LocationViewshed  private val initHeading = 82.0  private val initPitch = 60.0  private val initHorizontalAngle = 75.0  private val initVerticalAngle = 90.0  private val initMinDistance = 0.0  private val initMaxDistance = 1500.0   private val initLocation = Point(  x = -4.50,  y = 48.4,  z = 1000.0  )  private val camera = Camera(  lookAtPoint = initLocation,  distance = 20000000.0,  heading = 0.0,  pitch = 55.0,  roll = 0.0  )  val cameraController = OrbitLocationCameraController(  targetPoint = initLocation,  distance = 5000.0  )  var scene by mutableStateOf(ArcGISScene(BasemapStyle.ArcGISNavigationNight))  var analysisOverlay by mutableStateOf(AnalysisOverlay())    init {  // create a surface for elevation data  val surface = Surface().apply {  elevationSources.add(ArcGISTiledElevationSource(application.getString(R.string.elevation_service)))  }   // create a layer of buildings  val buildingsSceneLayer = ArcGISSceneLayer(application.getString(R.string.buildings_layer))   // create a scene and add imagery basemap, elevation surface, and buildings layer to it  val buildingsScene = ArcGISScene(BasemapStyle.ArcGISImagery).apply {  baseSurface = surface  operationalLayers.add(buildingsSceneLayer)  }   val initLocation = Point(-4.50, 48.4, 1000.0)  // create viewshed from the initial location  viewShed = LocationViewshed(  location = initLocation,  heading = initHeading,  pitch = initPitch,  horizontalAngle = initHorizontalAngle,  verticalAngle = initVerticalAngle,  minDistance = initMinDistance,  maxDistance = initMaxDistance  ).apply {  frustumOutlineVisible = true  }   // add the buildings scene to the sceneView  scene = buildingsScene.apply {  baseSurface = surface  initialViewpoint = Viewpoint(initLocation, camera)  }  // add the viewshed to the analysisOverlay of the scene view  analysisOverlay.apply {  analyses.add(viewShed)  isVisible = true  }  }   fun setHeading(sliderHeading: Float) {  viewShed.heading = sliderHeading.toDouble()  }   fun setMaximumDistanceSlider(sliderValue: Float) {  viewShed.maxDistance = sliderValue.toDouble()   }   fun setMinimumDistanceSlider(sliderValue: Float) {  viewShed.minDistance = sliderValue.toDouble()  }   fun setVerticalAngleSlider(sliderValue: Float) {  viewShed.verticalAngle = sliderValue.toDouble()  }   fun setHorizontalAngleSlider(sliderValue: Float) {  viewShed.horizontalAngle = sliderValue.toDouble()  }   fun setPitch(sliderValue: Float) {  viewShed.pitch = sliderValue.toDouble()  }   fun frustumVisibility(checkedValue: Boolean) {  viewShed.frustumOutlineVisible = checkedValue  }   fun analysisVisibility(checkedValue: Boolean) {  viewShed.isVisible = checkedValue  } }

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