Calculate geometries

Learn how to buffer, intersect, and union geometries.

A geometry calculation is an operation you can use to buffer, intersect, or union geometries to create a new geometry. The resulting geometry is commonly used to display a graphic on a map or as input for another analysis.

In this tutorial, you will use the geometry operators to buffer, intersect, and union geometries.

Prerequisites

Steps

Create a map with graphics

  1. To get started, complete the Add a point, line, and polygon tutorial or .

Get an access token

You need an access token with the correct privileges to access the location services used in this tutorial.

  1. Go to the Create an API key tutorial and create an API key with the following privilege(s):
    • Privileges
      • Location services > Basemaps
  2. In CodePen, set esriConfig.apiKey to your access token.
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    1 2 3 4 5 6 7 8 9  var esriConfig = {  apiKey: "YOUR_ACCESS_TOKEN",  }; 

To learn about other ways to get an access token, go to Types of authentication.

Add modules

  1. Use $arcgis.import to add the required modules.

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Add HTML elements

Add a simple user interface by placing actions in the arcgis-map that will either call a geometry operation or remove graphics from the arcgis-map.

  1. Inside of an arcgis-placement, add a calcite-action-bar with calcite-actions to calculate the buffer, intersection, union, and to remove all resulting graphics with a reset action.

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  2. In the script, create variables to store references to the newly added action elements.

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  3. Run the app to verify that the action bar has been added to the arcgis-map.

Add new graphics layers

A graphics layer is a container for graphics. It is used with an arcgis-map component to display graphics on a map. You can add more than one graphics layer to a map. Graphics layers are displayed on top of all other layers.

  1. Create an additional instance of a GraphicsLayer for the results of the geometry calculations and add both layers to the Map.
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Create a buffer

A buffer is a polygon surrounding the input geometry at a specified distance. Use a buffer to help better visualize the geometries created from the intersectionOperator and unionOperator operations.

  1. Create the global variable bufferGraphic and the createBuffer function. If there is a bufferGraphic, return.

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  2. Create a 1 kilometer buffer around the Point graphic using the geodesicBufferOperator.

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  3. Create a Graphic to display the buffer geometry in your map. Set the geometry of the graphic to the buffer you just calculated, and set the symbol to a SimpleFillSymbol. Add the buffer graphic to the graphicsLayer. Enable the other actions and disable the Buffer action.

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  4. Add an event listener to the buffer action that will call the createBuffer function when it is clicked.

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  5. Run the app and click on the Buffer action to view the buffer graphic.

Remove graphics from the result layer

Create a function that will reset and remove all graphics from the graphics layer.

  1. Create the resetGraphics function. Remove the bufferGraphic from the graphicsLayer and removeAll graphics from the resultsLayer. Set the bufferGraphic to null. Disable all actions except the Buffer action.

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  2. Add an event listener to the Reset action to call the resetGraphics function when the action is clicked.

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  3. Run the app. Switch between the Buffer and Reset actions to create a buffer and then remove it from the arcgis-map.

Intersect geometries

Two geometries intersect when they have a geometric area in common. When the Intersect action is clicked, call the findIntersect function and add the resulting graphic to the resultsLayer.

  1. Define the findIntersect function.

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  2. removeAll graphics from the resultsLayer. If there is not a bufferGraphic with which to execute the intersectionOperator, then return.

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  3. Use the intersectionOperator to find the intersection between the two geometries.

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  4. Create a graphic to display the intersecting geometry and add it to the resultsLayer.

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  5. Add an event listener to the Intersect action to call the findIntersect function when the action is clicked.

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  6. Run the app. Click the Buffer action followed by the Intersect action to calculate and display the resulting geometry.

Union geometries

A union is the result of combining two or more input geometries. When the Union action is clicked, calculate the union between the buffer and polygonGraphic geometries and add the result to the resultsLayer.

  1. Define the createUnion function.

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  2. removeAll graphics from the resultsLayer. If there is not a bufferGraphic with which to execute the unionOperator operation, then return.

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  3. Use the unionOperator to find the union between the two geometries.

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  4. Create a graphic to display the resulting geometry and add it to the resultsLayer.

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    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276  function createUnion() {   resultsLayer.removeAll();  if (!bufferGraphic) {  return;  }   const unionGeom = unionOperator.execute(polygonGraphic.geometry, bufferGraphic.geometry);   const unionGraphic = new Graphic({  geometry: unionGeom,  symbol: {  type: "simple-fill",  style: "cross",  color: "green",  outline: {  color: "green",  },  },  });  resultsLayer.add(unionGraphic);   } 
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  5. Add an event listener to the Union action to call the createUnion function when the action is clicked.

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    Use dark colors for code blocks
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276  bufferAction?.addEventListener("click", createBuffer);   resetAction?.addEventListener("click", resetGraphics);   intersectAction?.addEventListener("click", findIntersection);   unionAction?.addEventListener("click", createUnion); 
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  6. Run the application. Click the Buffer action followed by the Union or Intersect actions.

Run the app

In CodePen, run your code to display the map.

The map should load with a point, line and polygon displayed on the map. Click the Buffer action to add a buffer graphic around the point graphic. Then, when you click on the intersect or union actions, it should create a graphic for the results of those calculations.

What's next?

Learn how to use additional API features and ArcGIS services in these tutorials:

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