I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install. I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking? Appreciate any help that can be extended.
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I would like to ask for clarification regarding my app submission with Submission ID: d293828f-8f9a-4a6d-b138-9650258ab3f3, which has been in “Waiting for Review” status for more than 7 days. I understand that review times may vary depending on queue volume and other factors. However, this extended waiting period is impacting our release timeline, and there have been no status updates or requests for additional information. Could you please help check the status of this submission or let us know if any further action is required from our side? Thank you for your time and support. I look forward to your response.
Hello App Store Review Team, I would like to ask for clarification regarding my app submission with Submission ID: d293828f-8f9a-4a6d-b138-9650258ab3f3, which has been in “Waiting for Review” status for more than 7 days. I understand that review times may vary depending on queue volume and other factors. However, this extended waiting period is impacting our release timeline, and there have been no status updates or requests for additional information. Could you please help check the status of this submission or let us know if any further action is required from our side? Thank you for your time and support. I look forward to your response.
Topic: App Store Distribution & Marketing SubTopic: App Review
I need the user to input an emoji but not other characters. I'd like to be able to use an emoji keyboard similar to the one in the Reminders app. How can I do this?
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work... I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
Hi Apple Team, I hope you are doing well. I am reaching out regarding the upcoming watchOS architecture requirements announced in your official communication. According to the notice, beginning April 2026, watchOS apps uploaded to App Store Connect must include the arm64 architecture and be built with the watchOS 26 SDK. zoom current watchOS app, however, only supports arm64_32, and the app size is already over 60 MB in its current form. If we add support for both arm64_32 and arm64, the binary will almost certainly exceed the 75 MB app size limit, and potentially violate the size constraints for each architecture slice as well. This raises practical concerns about how a dual-architecture watchOS app can remain within the required size limits. Could you please advise whether Apple has any recommended approach or best practice for this scenario? For example: Does Apple suggest that developers transition to arm64-only and drop support for arm64_32 devices? Are there any exceptions, additional guidelines, or alternative mechanisms for handling apps that exceed the size limit when including both architectures? Are there recommended techniques specifically for watchOS to reduce binary size when supporting multiple architectures? Any guidance would be greatly appreciated, as we want to ensure our watchOS app remains compliant with the new requirements while continuing to deliver a reliable experience for our users. Thank you very much for your support, and we look forward to your advice.
Topic: App Store Distribution & Marketing SubTopic: General
In the verifyReceipt API response, there is a "is_trial_period" field. As detailed in WWDC 2023 the verifyReceipt is deprecated, how to fetch the fact that the subscription is during the free trial period via recommended App Store server APIs?
Topic: App Store Distribution & Marketing SubTopic: General Tags: App Store Server API wwdc2023-10141
The issue can be reproduced using the simplest code. In Xcode 26 + iOS 26, when a UIBarButtonItem is created using a UIImage, it consistently prints numerous constraint conflict warnings to the console. Below is my test code and the console warnings: let btn = UIBarButtonItem(systemItem: .trash) self.toolbarItems = [btn] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x1083b4550 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x108374e00.width == _UIButtonBarButton:0x1083e8000.width (active)>", "<NSLayoutConstraint:0x1083b4aa0 'IB_Leading_Leading' H:|-(2)-[_UIModernBarButton:0x103ac62e0] (active, names: '|':_UIButtonBarButton:0x1083e8000 )>", "<NSLayoutConstraint:0x1083b4af0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x103ac62e0]-(2)-| (active, names: '|':_UIButtonBarButton:0x1083e8000 )>", "<NSLayoutConstraint:0x1083b4fa0 'UIView-Encapsulated-Layout-Width' _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x108374e00.width == 0 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x1083b4af0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x103ac62e0]-(2)-| (active, names: '|':_UIButtonBarButton:0x1083e8000 )> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
I'm running into a contradictory requirement involving the DeviceActivity Report extension (com.apple.deviceactivityui.report-extension) that makes it impossible to both: upload the app to App Store Connect, and install the app on a physical device. This creates a complete catch-22. 📌 Overview My extension: Path: Runner.app/PlugIns/LoADeviceActivityReport.appex Extension point: com.apple.deviceactivityui.report-extension Implementation (SwiftUI): import SwiftUI import DeviceActivity @main struct LoADeviceActivityReport: DeviceActivityReportExtension { var body: some DeviceActivityReportScene { // ... } } This is the standard SwiftUI @main DeviceActivityReportExtension template. 🟥 Side A — iOS runtime behavior (device installer) If I add either of these keys to the extension's Info.plist: NSExtensionPrincipalClass NSExtensionMainStoryboard then the app cannot be installed on a real iPhone/iPad. The device installer fails with: Error 3002 AppexBundleContainsClassOrStoryboard NSExtensionPrincipalClass and NSExtensionMainStoryboard are not allowed for extension point com.apple.deviceactivityui.report-extension. To make the app install and run, I must remove both keys completely. This leaves the extension Info.plist like: NSExtension NSExtensionPointIdentifier com.apple.deviceactivityui.report-extension With this, the app installs and runs correctly. 🟥 Side B — App Store Connect upload validator However, when I upload the IPA with the runtime-correct Info.plist, App Store Connect rejects it: State: STATE_ERROR.VALIDATION_ERROR (HTTP 409) Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found in extension Info.plist for Runner.app/PlugIns/LoADeviceActivityReport.appex. So ASC requires that at least one of those keys be present. 💥 The catch-22 If I add PrincipalClass / MainStoryboard: ✔ App Store Connect validation passes ❌ But the app can NOT be installed on any device (Error 3002) If I remove PrincipalClass / MainStoryboard: ✔ The app installs and runs correctly ❌ ASC rejects the upload with “Missing Info.plist values” There is currently NO Info.plist configuration that satisfies both: Runtime: "NSExtensionPrincipalClass and NSExtensionMainStoryboard are not allowed." App Store Connect: "You must include NSExtensionPrincipalClass or NSExtensionMainStoryboard." 📌 Expected behavior For SwiftUI @main DeviceActivityReportExtension, the documentation and examples suggest the correct configuration is: NSExtensionPointIdentifier com.apple.deviceactivityui.report-extension with no principal class or storyboard at all. If that is correct for runtime, ASC seems to need updated validation rules for this extension type. ❓My Questions What is the officially correct Info.plist configuration for a SwiftUI DeviceActivityReportExtension? Should principal class / storyboard not be required for this extension type? Is this a known issue with App Store Connect validation? Is there currently a workaround that allows: installation on device and successful App Store Connect upload, without violating runtime restrictions?
I'm encountering a strange behavior with one of my home's on Home app while I'm off network. When I launch the app it indicates that the hub is not responding and all of my devices are unavailable. However, on the menu bar at the bottom if I switch to "Automation" and back to "Home" the pop-up goes away and my devices are accessible again (sometimes this take a few attempts). Siri is also able to consistently control my devices without an issue. The same behavior occurs with Home app on other devices (e.g. Mac) and with other members that have access to the household. 3rd party HomeKit app like "Controller" does not have an issue. This issue began with iOS 26 and I haven't had much luck resolving the issue. I already tried rebooting everything, including removing and re-adding an Apple TV (home hub). I have other homes shared with me in Home App with similar network/environment that are still working. The home I'm having issues has the most number of devices though (over 100+).
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC. The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings. The same project exports successfully when using Xcode 26.2 RC locally. Projects without Apple Watch app do not encounter this issue (not so sure about this). From Xcode Cloud UI: Exporting for App Store Distribution failed. Please download the logs artifact for more information. Run command: 'xcodebuild -exportArchive ... Command exited with non-zero exit-code: 70 From xcodebuild-export-archive.log: error: exportArchive Automatic signing cannot update bundle identifier "io.***.***.watchkitapp". error: exportArchive No profiles for 'io.***.***.watchkitapp' were found error: exportArchive Automatic signing cannot update bundle identifier "io.***.***". error: exportArchive No profiles for 'io.***.***' were found ** EXPORT FAILED ** IDEDistribution: App Store Connect request for store configuration failed for account Session Proxy Provider (Account "Session Proxy Provider": Unable to authenticate with App Store Connect (Error Domain=DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError Code=1 "(null)")) DVTServices: Sending request A7605D4E-2892-4B6D-9197-90BD3AB53D67 to <http://172.16.57.4:8089/services/v1/capabilities> Payload: {"urlEncodedQueryParams":"teamId=984L9QX9X5&filter%5BreferenceType%5D=bundle&filter%5BincludeRequestable%5D=true&limit=200"} { "errors": [{ "id": "fb67ecdb-103b-4446-a2db-618fd6bd99e7", "status": "400", "code": "PARAMETER_ERROR.INVALID", "title": "A parameter has an invalid value", "detail": "A parameter 'filter[includeRequestable]' has an invalid value : ''includeRequestable' is not a valid field name.'", "source": { "parameter": "filter[includeRequestable]" } }] } DVTServices: Could not fetch capabilities from network due to error: error = 'A parameter has an invalid value' Workaround Switching Xcode Cloud workflow to use Xcode 26.1 works around the issue. Using Xcode 26.2 RC locally works around the issue.
Dear We try to generate IPA with Xcode Cloud but this task fail in Export archive phase (Export archive for app-store distribution). The error that appear in the archive logs is: error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: cl.app.myapp" doesn't include the com.apple.CommCenter.fine-grained entitlement. Any idea about to resolve this problem ? king regards
Topic: Developer Tools & Services SubTopic: Xcode Cloud Tags: Xcode Cloud Entitlements Provisioning Profiles
My app's Custom Product Page (CPP) submission has been stuck in "Waiting for Review" since its initial submission on Decemberr 28th, for over two weeks now. Key Timeline and Troubleshooting: Initial Wait and Self-Check: Initially thought it was a normal queue, but there was no progress after several days. Comprehensive Troubleshooting: I have confirmed: Developer account agreements and tax status are normal/valid. This CPP is associated only with the live, published version of the app and is not linked to any pending new version. There are no "Issues to Resolve" prompts in the App Store Connect backend. Attempted Standard Solutions: I have tried "Withdraw and Resubmit" multiple times. The operation completes successfully, but the status always reverts to "Waiting for Review" and never progresses to "In Review". Contacted Official Support: I have reported this issue multiple times through the App Store Connect "Contact Us" form and via email, explaining the suspected technical fault. However, I have not received any substantive feedback. My Core Question: Could this possibly indicate that my account or this specific CPP submission has encountered some rare "lock" or data synchronization failure within the backend system? APP INFORMATIONS APP NAME:Phàm Nhân Ngự Linh Truyện OEG APP ID:com.oeg.bgyn.ios CPP SUBMISSION ID:8e5813d2-c823-4168-a2c3-7030230f11c7 I'm reaching out in desperation because this review delay has already forced us to postpone a critical marketing campaign by nearly 20 days. I'm at my wit's end and genuinely don't know what else to do. Any guidance or insight from the community would be a lifesaver—this situation is putting my job at serious risk. Please, if anyone can help, I would be immensely grateful
Apple sent a final reminder asking developers to complete the updated age rating questions in App Store Connect. Final reminder: Answer the updated age ratings questions. We’re reaching out because you have not provided responses to the updated age ratings questions in the App Information section of your app in App Store Connect. If you don’t answer these questions by January 31, 2026, you won’t be able to submit app updates in App Store Connect. The email says that if the age rating questions are not answered by 31 January 2026, you will not be able to submit app updates. What is not clear is what actually happens after that date. Many of us are in the middle of development and may not be ready to submit a new build before the deadline. The email does not explain whether this means: A) You can still submit updates after 31 January 2026, as long as you complete the age rating questionnaire before submitting, or B) The app becomes locked and cannot be updated at all once the deadline passes This is not stated explicitly in the email, which makes it confusing for me. It would be helpful if Apple could clearly confirm what developers should expect after 31 January 2026, especially for apps that are still undergoing active development. Anyone knows?
Topic: App Store Distribution & Marketing SubTopic: General
I'm developing an app that receives push notifications, and writes the contents of the push notification to a shared location between the main app and a Notifications Message Extension, through App Groups. This all seems to work on my phone, with developer mode turned on, but when I archive my app as an Enterprise IPA and distribute it, the users can install the app on their phones and they receive the push notifications, but it doesn't appear that the message extension is running as my app displays the content of the shared data in the App Groups on the main screen and nothing is showing. I have tried on 3 phones, and it only works on the phone with developer mode turned on. I can't tell at this point whether it's because of a signing issue, or build phase order issue, or something else?
Dear Apple Support Team, I am adding new subscriptions to my app and tried to submit them for review. However, I received the following error message: "Your subscription could not be submitted for review. Please provide a privacy URL in App Privacy." I have already provided the privacy URL and changed nothing in the past.. Could you please advise how to resolve this issue so I can submit my new subscriptions for review? Thank you for your assistance. Best regards :)
I posted https://developer.apple.com/forums/thread/809481 yesterday about an issue I discovered with pushWindow in visionOS 26.2 RC, but today I discovered a second problem with pushWindow. If window A calls pushWindow to present window B, and the user pins window B to a wall, the following unexpected behaviors are observed: Window B spontaneously disappears. If the user re-launches the (still running) app from the visionOS home view, both window A and window B appear simultaneously. I assume only window B should be visible at this point, since window A pushed window B. If the user closes window B, it's now impossible to present window B again. Calls to pushWindow appear to be ignored. If the user force-quits the app and relaunches it, and pushWindow is called again, window B appears, but window A remains visible. I also noticed this surprising behavior: This broken state of pushWindow behavior now affects all other apps on the system that may call pushWindow in the future, not just the app whose pushed window was pinned above. A workaround is to reboot the device, and then the system will behave as expected until the next time the user pins a pushed window.
I recently added pushWindow to my app, and I discovered that in visionOS 26.2 RC (23N301), pushWindow followed by dismissWindow no longer works as expected. Specifically, if the user moves the pushed window, then when the pushed window is later dismissed, the parent window's position isn't aligned with the pushed window's new position. Its original position is restored instead. Curiously, the bug only happens when an app is launched from the visionOS home view, and not when an app is launched from Xcode. It also doesn't happen in the visionOS 26.2 simulator. Another interesting detail is that while the parent window is hidden, if the user long-presses the Digital Crown and then dismisses the pushed window, the parent window's position seems to be immune from the Digital Crown scene reorientation. It's restored to its original real world position. Demo video: https://youtu.be/zR3t2ON3Wz0 I've submitted feedback as FB21287011 with a sample app and detailed repro steps. Has anyone else encountered this issue already and figured out a workaround? It would be nice if I could get pushWindow to work correctly in my app. Thanks everybody! 😀
Hi, We have submitted our app appeal on 13 November, and it has now been over a month without any update. We understand that investigation can take time, but this appears to be taking longer than expected. Does anyone have such experience before?
Topic: App Store Distribution & Marketing SubTopic: App Review
Hi, 2-3 weeks ago i submitted an update for two of my apps (one of them being a critical update to a bug that doesn’t allow the app to work) and I am still waiting, I contacted Apple support and they said that i just have to wait. But for how long?
Topic: App Store Distribution & Marketing SubTopic: App Review