2D Rendering / Sprite Flipping

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Displays a single [Sprite], created from an image, but flipped on one axis.

use bevy::prelude::*;  fn main() {     App::new()         .add_plugins(DefaultPlugins)         .add_systems(Startup, setup)         .run(); }  fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {     commands.spawn(Camera2d);      commands.spawn(Sprite {         image: asset_server.load("branding/bevy_bird_dark.png"),         // Flip the logo to the left         flip_x: true,         // And don't flip it upside-down ( the default )         flip_y: false,         ..Default::default()     }); }