MatrixTransition class
Animates the Matrix4 of a transformed widget.
The onTransform callback computes a Matrix4 from the animated value, it is called every time the animation changes its value.
The following example implements a MatrixTransition with a rotation around the Y axis, with a 3D perspective skew.
link To create a local project with this code sample, run:
flutter create --sample=widgets.MatrixTransition.1 mysample
See also:
- ScaleTransition, which animates the scale of a widget, by providing a matrix which scales along the X and Y axis.
- RotationTransition, which animates the rotation of a widget, by providing a matrix which rotates along the Z axis.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- AnimatedWidget
- MatrixTransition
- Implementers
Constructors
- MatrixTransition.new({Key? key, required Animation<
double> animation, required TransformCallback onTransform, Alignment alignment = Alignment.center, FilterQuality? filterQuality, Widget? child}) - Creates a matrix transition. const
Properties
- alignment → Alignment
- The alignment of the origin of the coordinate system in which the transform takes place, relative to the size of the box. final
- animation → Animation<
double> - The animation that controls the matrix of the child. no setter
- child → Widget?
- The widget below this widget in the tree. final
- filterQuality → FilterQuality?
- The filter quality with which to apply the transform as a bitmap operation. final
- hashCode → int
- The hash code for this object. no setterinherited
- key → Key?
- Controls how one widget replaces another widget in the tree. finalinherited
- listenable → Listenable
- The Listenable to which this widget is listening. finalinherited
- onTransform → TransformCallback
- The callback to compute a Matrix4 from the animation. It's called every time animation changes its value. final
- runtimeType → Type
- A representation of the runtime type of the object. no setterinherited
Methods
- build(
BuildContext context) → Widget - Override this method to build widgets that depend on the state of the listenable (e.g., the current value of the animation). override
- createElement(
) → StatefulElement - Creates a StatefulElement to manage this widget's location in the tree. inherited
- createState(
) → State< AnimatedWidget> - Subclasses typically do not override this method. inherited
- debugDescribeChildren(
) → List< DiagnosticsNode> - Returns a list of DiagnosticsNode objects describing this node's children. inherited
- debugFillProperties(
DiagnosticPropertiesBuilder properties) → void - Add additional properties associated with the node. inherited
- noSuchMethod(
Invocation invocation) → dynamic - Invoked when a nonexistent method or property is accessed. inherited
- toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode - Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. inherited
- toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String - A string representation of this object. inherited
- toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String - Returns a string representation of this node and its descendants. inherited
- toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String - Returns a one-line detailed description of the object. inherited
- toStringShort(
) → String - A short, textual description of this widget. inherited
Operators
- operator ==(
Object other) → bool - The equality operator. inherited