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Tic-Tac-Toe

Introduction

This is a sample showing how to implement Tic-Tac-Toe. This includes:

  • How to use amp-state to maintain the state of play.

  • How to use expressions to detect winning moves.

  • How to use actions and events to create interative gameplay.

Setup

amp-bind is required for interactive gameplay.

<script async custom-element="amp-bind" src="https://cdn.ampproject.org/v0/amp-bind-0.1.js"></script> 

Initial game state

We use an amp-state called gameState to keep the state of play. Additionally, some state values are not initialized but are explained below:

  • currentPlayer: Can be 1 or -1, for ⚡ and O respectively.
  • board: Stores the state of the board. This object has 9 properties, from a to i, for the tiles from top-left to bottom-right.
  • tr,mr,br,lc,mc,rc,fd,bd: Read as Top Row, Middle Row, and so on, these 8 values hold the tallies towards each of the possible winning states.
<amp-state id="gameState"> <script type="application/json"> { "currentPlayer": 1, "displayValues": { "-1": "O", "1": "⚡" } } </script> </amp-state> 

Showing a win

To detect a win, we check whether any of the tallies has reached positive or negative 3.

Let's play!

⚡ wins!!!

O wins!!!

<div class="results-component"> <h1 [class]="max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3 ? 'hide' : 'show'">Let's play!</h1> <h1 [class]="max(tr,br,lc,rc,fd,bd,mc,mr) == 3 ? 'show' : 'hide'" class="hide">⚡ wins!!!</h1> <h1 [class]="min(tr,br,lc,rc,fd,bd,mc,mr) == -3 ? 'show' : 'hide'" class="hide">O wins!!!</h1> </div> 

Handling a player's turn

Each tile of the playing board is a button. When a move is played, state is updated:

  • The appropriate tallies are incremented or decremented. For example, playing top-left alters the tally for 3 possible winning states: tr,lc and bd (top row, left column and backward diagonal).

  • The state of the board is updated, to record that this tile has been filled.

  • The game play is switched to the other play by multiplying the current player by -1.

Display attributes for each tile are updated based on this change in state:

  • [text]: Each tile either contains nothing, or the appropriate value from board.

  • [class]: If any of the winning states for this tile has been reached, the background is changed accordingly.

  • [disabled]: This button must be disabled if either a win has occurred, or the tile already played.

<div class="board-component"> <table> <tr> <td class="cell"> <button on="tap:AMP.setState({  tr: tr + gameState.currentPlayer,  lc: lc + gameState.currentPlayer,  bd: bd + gameState.currentPlayer,  board: {  a: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.a ? board.a : ''" [class]="max(abs(tr),abs(lc),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.a || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> <td class="cell cell-vert"> <button on="tap:AMP.setState({  tr: tr + gameState.currentPlayer,  mc: mc + gameState.currentPlayer,  board: {  b: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.b ? board.b : ''" [class]="max(abs(tr),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.b || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> <td class="cell"> <button on="tap:AMP.setState({  tr: tr + gameState.currentPlayer,  rc: rc + gameState.currentPlayer,  fd: fd + gameState.currentPlayer,  board: {  c: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.c ? board.c : ''" [class]="max(abs(tr),abs(rc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.c || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> </tr> <tr> <td class="cell cell-horiz"> <button on="tap:AMP.setState({  mr: mr + gameState.currentPlayer,  lc: lc + gameState.currentPlayer,  board: {  d: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.d ? board.d : ''" [class]="max(abs(mr),abs(lc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.d || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> <td class="cell cell-horiz cell-vert"> <button on="tap:AMP.setState({  mr: mr + gameState.currentPlayer,  mc: mc + gameState.currentPlayer,  fd: fd + gameState.currentPlayer,bd: bd + gameState.currentPlayer,  board: {  e: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.e ? board.e : ''" [class]="max(abs(mr),abs(mc),abs(fd),abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.e || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> <td class="cell cell-horiz"> <button on="tap:AMP.setState({  mr: mr + gameState.currentPlayer,  rc: rc + gameState.currentPlayer,  board: {  f: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.f ? board.f : ''" [class]="max(abs(mr),abs(rc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.f || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> </tr> <tr> <td class="cell"> <button on="tap:AMP.setState({  br: br + gameState.currentPlayer,  lc: lc + gameState.currentPlayer,  fd: fd + gameState.currentPlayer,  board: {  g: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.g ? board.g : ''" [class]="max(abs(br),abs(lc),abs(fd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.g || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> <td class="cell cell-vert"> <button on="tap:AMP.setState({  br: br + gameState.currentPlayer,  mc: mc + gameState.currentPlayer,  board: {  h: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.h ? board.h : ''" [class]="max(abs(br),abs(mc)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.h || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> <td class="cell"> <button on="tap:AMP.setState({  br: br + gameState.currentPlayer,  rc: rc + gameState.currentPlayer,  bd: bd + gameState.currentPlayer,  board: {  i: gameState.displayValues[gameState.currentPlayer]  },  gameState: {  currentPlayer: gameState.currentPlayer * -1  }  })" [text]="board.i ? board.i : ''" [class]="max(abs(br),abs(rc), abs(bd)) == 3 ? 'grid-button win' : 'grid-button in-play'" [disabled]="board.i || max(abs(tr),abs(br),abs(lc),abs(rc),abs(fd),abs(bd),abs(mc),abs(mr)) == 3" class="grid-button in-play"> </button> </td> </tr> </table> </div> 

Resetting the game state

To start a new game, the board and 8 tallies are reset to null and the currentPlayer reset to .

<div class="reset-component"> <button class="reset-button" on="tap:AMP.setState({  gameState: {  currentPlayer: 1,  displayValues: {  '-1': 'O',  '1': '⚡'  }  },  tr: null,  mr: null,  br: null,  lc: null,  mc: null,  rc: null,  fd: null,  bd: null,  board: null  })"> Restart game </button> </div> 

Top tips

Put ⚡ in the center square!

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