A complete header translation (binding) of the raylib 5.6-dev to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
windows macos linux lazarus pascal cross-platform game-engine game-development raylib freepascal game-dev lazarus-ide pascal-binding lazarus-package header-translation enjoy-videogames-programming pacal-langauge
- Updated
Nov 12, 2025 - C