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mlavik1
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UnityVolumeRendering
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Commits on Feb 23, 2025
Don't perform early return on zero alpha if segmentations are enabled
mlavik1
committed
65ab1f6
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Change default gradient lighting threshold
mlavik1
committed
4b441f1
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Don't perform early return on zero alpha if segmentations are enabled
mlavik1
committed
944c2d9
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Fix raymarching ray start position (ensure not behind camera) (#282)
mlavik1
authored
004c920
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build fixes
mlavik1
committed
526bcc2
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Commits on Feb 22, 2025
improve lighting calculations
mlavik1
committed
976108d
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Generate gradients using sobel operator (#280)
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mlavik1
authored
fbeee24
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Commits on Feb 15, 2025
Support total_mr segmentation labels
mlavik1
committed
62f9fea
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Commits on Jan 29, 2025
Don't show segmentation labels for unused segmentations
mlavik1
committed
ce816fb
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Commits on Dec 4, 2024
Update README.md
mlavik1
authored
a441daf
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Commits on Nov 6, 2024
fix shader issue
mlavik1
committed
9f1df53
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Commits on Oct 17, 2024
Changed the protection level for Texture2D variable defined in TransferFunction.cs from private to protected. This change will allow for making 3rd party changes or customizations to transfer funct…
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kvijaykiran
authored
0d45b4f
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Commits on Oct 5, 2024
Allow transparent segmentations
mlavik1
committed
602bddb
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Commits on Sep 19, 2024
SetSegmentationLabels + SetOverlayType
mlavik1
committed
04d0c0e
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Commits on Sep 8, 2024
auto-detect segmentation labels
mlavik1
committed
748c891
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fix
mlavik1
committed
07c42f0
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Segmentations: Read multi-segmentation dataset
mlavik1
committed
ba9aa7c
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Commits on Aug 29, 2024
Segmentations + PET overlay (#264)
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mlavik1
authored
4c4efa1
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Commits on Aug 18, 2024
Added option for clamping Hounsfield scale values (now OFF by default) (#262)
mlavik1
authored
59606fb
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Commits on Jun 17, 2024
disable automatic normalisation, add editor button (#256)
MichaelOvens
authored
316eaed
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Commits on May 7, 2024
Update README.md (#247)
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caolonghao
authored
e663f35
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Commits on May 1, 2024
Update README.md
mlavik1
authored
7c9dc5c
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Commits on Apr 25, 2024
replace ImportUtilsInternal.ConvertLPSToUnityCoordinateSpace with SimpleITK.DICOMOrient (#244)
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MichaelOvens
authored
fa8bdd2
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Commits on Apr 21, 2024
Fix error on older Unity version due to missing multi_compile support in compute shader
mlavik1
committed
ac87120
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Commits on Apr 19, 2024
Add opacity correction to direct volume rendering shader
mlavik1
committed
86203c2
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Commits on Apr 17, 2024
Early return optimisation for volume rendering with tricubic interpolation + adjustable sampling rate multiplier (#240)
mlavik1
authored
09eec03
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Commits on Apr 9, 2024
README fix
mlavik1
committed
9fa81ec
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Documentation for shadow volumes, DLSS, FidelityFx upscaling
mlavik1
committed
d711135
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Commits on Apr 6, 2024
Update README.md
mlavik1
authored
bdc1dd4
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Commits on Mar 24, 2024
Update ShadowVolume.compute
mlavik1
authored
11f1ae9
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Fix prefab saving when overwriting existing prefab (don't duplicate objects) (#236)
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mlavik1
authored
9d8dd89
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Commits on Mar 23, 2024
Shadow volumes (#234)
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mlavik1
authored
25772d9
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Commits on Mar 22, 2024
Fix raycaster
mlavik1
committed
87d3a1b
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Commits on Mar 21, 2024
TF histogram rect overlap check
mlavik1
committed
db3df8f
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Commits on Mar 11, 2024
Add zoom functionality to transfer function editor (#231)
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mlavik1
authored
a235f27
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