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This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.

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UnterrainerInformatik/BloomEffectRenderer

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Icon BloomEffectRenderer

This class is a PCL library for MonoGame that implements a bloom effect.
If you'd like your game to truly shine, you can use this little beauty without much hassle.
The problem with that brute-force-approach is, that the number of checks grow very fast (N² for N sprites)

If you like this repo, please don't forget to star it. Thank you.

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This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.

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