@@ -100,20 +100,20 @@ int main(int argc, char* args[]) {
100100 instNameTitle = " Instruction name:" ;
101101 instNameValue = " -----" ;
102102 // Progress bar
103- TextEntity progressBarIfTitle (Vector2f (178 , 1 ), fontTexture, &font);
104- TextEntity progressBarIdTitle (Vector2f (186 , 1 ), fontTexture, &font);
105- TextEntity progressBarOfTitle (Vector2f (194 , 1 ), fontTexture, &font);
106- TextEntity progressBarIeTitle (Vector2f (202 , 1 ), fontTexture, &font);
107- Entity progressBarEntity (Vector2f (178 , 4 ), progressBarTexture, 16 , 64 );
108- Entity progressBarNowEntity (Vector2f (178 , 4 ), progressBarNowTexture);
109- Entity progressBarNextEntity (Vector2f (186 , 4 ), progressBarNextTexture);
110- Entity progressBarAllEntity (Vector2f (178 , 4 ), progressBarAllTexture, 16 , 64 );
103+ TextEntity progressBarIfTitle (Vector2f (111 , 1 ), fontTexture, &font);
104+ TextEntity progressBarIdTitle (Vector2f (119 , 1 ), fontTexture, &font);
105+ TextEntity progressBarOfTitle (Vector2f (127 , 1 ), fontTexture, &font);
106+ TextEntity progressBarIeTitle (Vector2f (135 , 1 ), fontTexture, &font);
107+ Entity progressBarEntity (Vector2f (111 , 4 ), progressBarTexture, 16 , 64 );
108+ Entity progressBarNowEntity (Vector2f (111 , 4 ), progressBarNowTexture);
109+ Entity progressBarNextEntity (Vector2f (119 , 4 ), progressBarNextTexture);
110+ Entity progressBarAllEntity (Vector2f (111 , 4 ), progressBarAllTexture, 16 , 64 );
111111 // Buttons
112- Button fastButton (Vector2f (211 , 1 ), HitBox2d (211 , 1 , 7 , 7 ), fastTexture, fastPressedTexture);
113- Button playButton (Vector2f (220 , 1 ), HitBox2d (220 , 1 , 7 , 7 ), playTexture, playPressedTexture);
114- Button nextButton (Vector2f (229 , 1 ), HitBox2d (229 , 1 , 7 , 7 ), nextTexture, nextPressedTexture);
115- Button pauseButton (Vector2f (238 , 1 ), HitBox2d (238 , 1 , 7 , 7 ), pauseTexture, pausePressedTexture);
116- Button reloadButton (Vector2f (247 , 1 ), HitBox2d (247 , 1 , 7 , 7 ), reloadTexture, reloadPressedTexture);
112+ Button fastButton (Vector2f (111 , 12 ), HitBox2d (111 , 12 , 7 , 7 ), fastTexture, fastPressedTexture);
113+ Button playButton (Vector2f (120 , 12 ), HitBox2d (120 , 12 , 7 , 7 ), playTexture, playPressedTexture);
114+ Button nextButton (Vector2f (129 , 12 ), HitBox2d (129 , 12 , 7 , 7 ), nextTexture, nextPressedTexture);
115+ Button pauseButton (Vector2f (138 , 12 ), HitBox2d (138 , 12 , 7 , 7 ), pauseTexture, pausePressedTexture);
116+ Button reloadButton (Vector2f (147 , 12 ), HitBox2d (147 , 12 , 7 , 7 ), reloadTexture, reloadPressedTexture);
117117 fpsCounter = fpsText + fpsString;
118118 fpsCounterEntity = fpsCounter;
119119 // CPU
@@ -384,8 +384,8 @@ int main(int argc, char* args[]) {
384384 cellsValues[i] = " 0x" + math::Uint8ToHexstr (CM.get (j));
385385 }
386386 CPU.getPhases (phaseNow, phaseNext);
387- progressBarNowEntity.setX (178 + 8 * phaseNow);
388- progressBarNextEntity.setX (178 + 8 * phaseNext);
387+ progressBarNowEntity.setX (111 + 8 * phaseNow);
388+ progressBarNextEntity.setX (111 + 8 * phaseNext);
389389 abValue = " 0x" + math::Uint16ToHexstr (SB.getAddress ());
390390 dbValue = " 0x" + math::Uint16ToHexstr (SB.getData ());
391391 cbValue = math::ControlBusToHexstr (SB.getControl ());
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