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JohannesDeml
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UnityWebGL-LoadingTest
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2022.1.8f1
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Commits on Jul 8, 2022
Update to 2022.1.8f1
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912e085
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Adding sections for WebGL2 builds
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Update readme
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Update to 2021.3.6f1
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Commits on Apr 27, 2022
Change spaces to tabs
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Change always use ASTC texture compression
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Add support for auto running the player
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Fix show newlines in onscreen console
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47c31c1
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Commits on Apr 26, 2022
Add option for debug builds
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Commits on Apr 25, 2022
Add user settings to gitignore
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Update links with Unity 2021.3.0f1 builds
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Commits on Apr 24, 2022
Add option to build for webgl2 through the tag
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Change create release drafts instead of automatically adding them as new releases
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Ignore rider specific setting
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Commits on Apr 18, 2022
Update to 2021.3.0f1
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Commits on Mar 27, 2022
Add 2020.3.30f1 data to readme
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Change update actions to latest versions and clean up naming
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Update packages to the lastest version
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Add build script to control if built with minsize through the tag
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Commits on Mar 15, 2022
Update to 2020.3.30f1
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Add github workflow for automated builds and deployments 🚀
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Commits on Jan 30, 2022
Update htaccess information
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Commits on Dec 30, 2021
Add data for unity 2018.4
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Commits on Dec 25, 2021
Change include precise loading time in hidden definition data entry
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Commits on Nov 28, 2021
Change track awake and start times and add generic logic to add arbitrary time tracker events
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Commits on Nov 21, 2021
Update readme with unity bridge information
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Update to unity 2020.3.23f1
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Add a WebGL bridge gameobject that makes it easy to access unity functionality through the browser console
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Add webGL version to startup output and generalize infoPanel
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Change code cleanup and measure startup time at awake
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Commits on Oct 26, 2021
Document performance for 2021.2.0f1
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Commits on Sep 4, 2021
Add copy button for log entries
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Commits on Aug 23, 2021
Update readme to include information for WebGL Publisher
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Add WebGL Publisher
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Merge branch 'master' into 2020-lts
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